Physical2D_Updater.hpp
Go to the documentation of this file.
1 #pragma once
2 
3 #include "Physical2D.hpp"
4 #include <ivorium.hpp>
5 
6 namespace comp
7 {
8 
13 {
14 public:
17 
19 
20 protected:
21  virtual void fixed_update( iv::TimeId time, int time_step, int steps ) override;
22 
23 private:
24  Physical2D_World * world;
25 };
26 
27 }