20 #ifndef PLAYRHO_COLLISION_SHAPES_EDGESHAPECONF_HPP
21 #define PLAYRHO_COLLISION_SHAPES_EDGESHAPECONF_HPP
104 UnitVec m_normals[2] = {UnitVec{}, UnitVec{}};
109 vertexRadius = value;
118 return lhs.vertexRadius == rhs.vertexRadius && lhs.friction == rhs.friction
119 && lhs.restitution == rhs.restitution && lhs.density == rhs.density
120 && lhs.GetVertexA() == rhs.GetVertexA() && lhs.GetVertexB() == rhs.GetVertexB();
126 return !(lhs == rhs);
149 return arg.vertexRadius;
162 arg.GetVertexA(), arg.GetVertexB());
175 #endif // PLAYRHO_COLLISION_SHAPES_EDGESHAPECONF_HPP