Fixture.hpp File Reference
  #include <PlayRho/Common/Math.hpp>#include <PlayRho/Common/Span.hpp>#include <PlayRho/Common/BoundedValue.hpp>#include <PlayRho/Dynamics/Filter.hpp>#include <PlayRho/Dynamics/FixtureConf.hpp>#include <PlayRho/Dynamics/FixtureProxy.hpp>#include <PlayRho/Collision/Shapes/Shape.hpp>#include <limits>#include <memory>#include <vector>#include <array>Go to the source code of this file.
| Classes | |
| class | playrho::d2::Fixture | 
| An association between a body and a shape.  More... | |
| Namespaces | |
| playrho | |
| playrho::d2 | |
| Functions | |
| bool | playrho::d2::TestPoint (const Fixture &f, Length2 p) noexcept | 
| Tests a point for containment in a fixture.  More... | |
| void | playrho::d2::SetAwake (const Fixture &f) noexcept | 
| Sets the associated body's sleep status to awake.  More... | |
| Transformation | playrho::d2::GetTransformation (const Fixture &f) noexcept | 
| Gets the transformation associated with the given fixture.  More... | |
| bool | playrho::d2::ShouldCollide (const Fixture &fixtureA, const Fixture &fixtureB) noexcept | 
| Whether contact calculations should be performed between the two fixtures.  More... | |
Detailed Description
Declarations of the Fixture class, and free functions associated with it.
Definition in file Fixture.hpp.
 
          
          
