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Dynamics
Joints
FrictionJointConf.cpp
Go to the documentation of this file.
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/*
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* Original work Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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* Modified work Copyright (c) 2017 Louis Langholtz https://github.com/louis-langholtz/PlayRho
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <
PlayRho/Dynamics/Joints/FrictionJoint.hpp
>
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#include <
PlayRho/Dynamics/Body.hpp
>
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namespace
playrho
{
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namespace
d2 {
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FrictionJointConf::FrictionJointConf
(
Body
* bA,
Body
* bB,
const
Length2
anchor) noexcept:
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super
{
super
{
JointType::Friction
}.UseBodyA(bA).UseBodyB(bB)},
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localAnchorA{
GetLocalPoint
(*bA, anchor)},
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localAnchorB{
GetLocalPoint
(*bB, anchor)}
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{
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// Intentionally empty.
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}
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FrictionJointConf
GetFrictionJointConf
(
const
FrictionJoint
& joint) noexcept
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{
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auto
def =
FrictionJointConf
{};
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Set
(def, joint);
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def.localAnchorA = joint.GetLocalAnchorA();
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def.localAnchorB = joint.GetLocalAnchorB();
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def.maxForce = joint.GetMaxForce();
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def.maxTorque = joint.GetMaxTorque();
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return
def;
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}
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}
// namespace d2
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}
// namespace playrho