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Dynamics
Joints
JointConf.hpp
Go to the documentation of this file.
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/*
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* Original work Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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* Modified work Copyright (c) 2017 Louis Langholtz https://github.com/louis-langholtz/PlayRho
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef PLAYRHO_DYNAMICS_JOINTS_JOINTCONF_HPP
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#define PLAYRHO_DYNAMICS_JOINTS_JOINTCONF_HPP
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#include <
PlayRho/Dynamics/Joints/JointType.hpp
>
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#include <cstdint>
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namespace
playrho
{
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namespace
d2 {
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class
Body;
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class
Joint;
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struct
JointConf
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{
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JointConf
() =
delete
;
// deleted to prevent direct instantiation.
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PLAYRHO_CONSTEXPR
inline
explicit
JointConf
(
JointType
t) noexcept :
type
{t}
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{
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// Intentionally empty.
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}
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JointType
type
=
JointType::Unknown
;
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Body
*
bodyA
=
nullptr
;
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Body
*
bodyB
=
nullptr
;
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bool
collideConnected
=
false
;
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void
*
userData
=
nullptr
;
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};
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template
<
class
T>
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struct
JointBuilder
:
JointConf
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{
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using
value_type
= T;
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using
reference
=
value_type
&;
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PLAYRHO_CONSTEXPR
inline
explicit
JointBuilder
(
JointType
t) noexcept :
JointConf
{t}
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{
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// Intentionally empty.
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}
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PLAYRHO_CONSTEXPR
inline
reference
UseBodyA
(
Body
* b) noexcept
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{
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bodyA
= b;
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return
static_cast<
reference
>
(*this);
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}
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PLAYRHO_CONSTEXPR
inline
reference
UseBodyB
(
Body
* b) noexcept
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{
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bodyB
= b;
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return
static_cast<
reference
>
(*this);
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}
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PLAYRHO_CONSTEXPR
inline
reference
UseCollideConnected
(
bool
v) noexcept
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{
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collideConnected
= v;
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return
static_cast<
reference
>
(*this);
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}
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PLAYRHO_CONSTEXPR
inline
reference
UseUserData
(
void
* v) noexcept
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{
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userData
= v;
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return
static_cast<
reference
>
(*this);
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}
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};
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void
Set
(JointConf& def,
const
Joint& joint) noexcept;
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}
// namespace d2
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}
// namespace playrho
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#endif // PLAYRHO_DYNAMICS_JOINTS_JOINTCONF_HPP