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Collision
RayCastInput.hpp
Go to the documentation of this file.
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/*
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* Original work Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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* Modified work Copyright (c) 2017 Louis Langholtz https://github.com/louis-langholtz/PlayRho
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef PLAYRHO_COLLISION_RAYCASTINPUT_HPP
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#define PLAYRHO_COLLISION_RAYCASTINPUT_HPP
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#include <
PlayRho/Common/Math.hpp
>
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#include <
PlayRho/Common/BoundedValue.hpp
>
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namespace
playrho
{
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namespace
detail {
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template
<std::
size_t
N>
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struct
RayCastInput
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{
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Vector<Length, N>
p1
;
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Vector<Length, N>
p2
;
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UnitInterval<Real>
maxFraction
=
UnitInterval<Real>
{0};
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};
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}
// namespace detail
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namespace
d2 {
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using
RayCastInput
=
playrho::detail::RayCastInput<2>
;
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}
// namespace d2
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}
// namespace playrho
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#endif // PLAYRHO_COLLISION_RAYCASTINPUT_HPP