Ivorium
Welcome to the ivorium documentation.
The following chapters, in order, outline flexible game development process ivorium was built for.
General:
- Game - Setup the core game loop, object instacing and basic debugging.
Model:
- Attributes - Learn about this universal data storage class that lets you react to changes through callbacks.
- ModelTools - Build data model for your game. What is your game really about and how will you structure its core gameplay data?
View:
- Elements - Visualize your data model using Elements scene tree.
- Animations - Enhance your scene tree with adaptive animations.
- Input - Setup input nodes and react to input events to allow player interaction.