AABB.cpp File Reference
#include <PlayRho/Collision/AABB.hpp>
#include <PlayRho/Collision/RayCastInput.hpp>
#include <PlayRho/Collision/DistanceProxy.hpp>
#include <PlayRho/Collision/Shapes/Shape.hpp>
#include <PlayRho/Dynamics/Fixture.hpp>
#include <PlayRho/Dynamics/Body.hpp>
#include <PlayRho/Dynamics/Contacts/Contact.hpp>
Go to the source code of this file.
Namespaces | |
playrho | |
playrho::d2 | |
Functions | |
AABB | playrho::d2::ComputeAABB (const DistanceProxy &proxy, const Transformation &xf) noexcept |
Computes the AABB. More... | |
AABB | playrho::d2::ComputeAABB (const DistanceProxy &proxy, const Transformation &xfm0, const Transformation &xfm1) noexcept |
Computes the AABB. More... | |
AABB | playrho::d2::ComputeAABB (const Shape &shape, const Transformation &xf) noexcept |
Computes the AABB for the given shape with the given transformation. More... | |
AABB | playrho::d2::ComputeAABB (const Fixture &fixture) noexcept |
Computes the AABB for the given fixture. More... | |
AABB | playrho::d2::ComputeAABB (const Body &body) |
Computes the AABB for the given body. More... | |
AABB | playrho::d2::ComputeIntersectingAABB (const Fixture &fA, ChildCounter iA, const Fixture &fB, ChildCounter iB) noexcept |
Computes the intersecting AABB for the given pair of fixtures and indexes. More... | |
AABB | playrho::d2::ComputeIntersectingAABB (const Contact &contact) |
Computes the intersecting AABB for the given contact. More... | |
AABB | playrho::d2::GetAABB (const playrho::detail::RayCastInput< 2 > &input) noexcept |
Gets the AABB for the given ray cast input data. More... | |
Detailed Description
Definitions for the AABB class.
Definition in file AABB.cpp.