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Dynamics
Contacts
ContactKey.cpp
Go to the documentation of this file.
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/*
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* Copyright (c) 2017 Louis Langholtz https://github.com/louis-langholtz/PlayRho
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <
PlayRho/Dynamics/Contacts/ContactKey.hpp
>
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#include <
PlayRho/Dynamics/Contacts/Contact.hpp
>
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#include <
PlayRho/Dynamics/Fixture.hpp
>
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#include <
PlayRho/Dynamics/FixtureProxy.hpp
>
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#include <
PlayRho/Dynamics/Body.hpp
>
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#include <
PlayRho/Dynamics/World.hpp
>
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namespace
playrho
{
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namespace
d2 {
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ContactKey
GetContactKey
(
const
Fixture
& fixtureA,
ChildCounter
childIndexA,
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const
Fixture
& fixtureB,
ChildCounter
childIndexB) noexcept
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{
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return
ContactKey
(fixtureA.GetProxy(childIndexA).treeId,
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fixtureB.GetProxy(childIndexB).treeId);
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}
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ContactKey
GetContactKey
(
const
Contact
& contact) noexcept
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{
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return
GetContactKey
(*contact.GetFixtureA(), contact.GetChildIndexA(),
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*contact.GetFixtureB(), contact.GetChildIndexB());
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}
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}
// namespace d2
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}
// namespace playrho