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Dynamics
Joints
DistanceJointConf.cpp
Go to the documentation of this file.
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/*
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* Original work Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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* Modified work Copyright (c) 2017 Louis Langholtz https://github.com/louis-langholtz/PlayRho
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <
PlayRho/Dynamics/Joints/DistanceJointConf.hpp
>
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#include <
PlayRho/Dynamics/Joints/DistanceJoint.hpp
>
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#include <
PlayRho/Dynamics/Body.hpp
>
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namespace
playrho
{
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namespace
d2 {
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DistanceJointConf::DistanceJointConf
(
NonNull<Body*>
bA,
NonNull<Body*>
bB,
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Length2
anchor1,
Length2
anchor2) noexcept :
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super
{
super
{
JointType::Distance
}.UseBodyA(bA).UseBodyB(bB)},
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localAnchorA{
GetLocalPoint
(*bA, anchor1)},
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localAnchorB{
GetLocalPoint
(*bB, anchor2)},
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length{
GetMagnitude
(anchor2 - anchor1)}
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{
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// Intentionally empty.
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}
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DistanceJointConf
GetDistanceJointConf
(
const
DistanceJoint
& joint) noexcept
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{
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auto
def =
DistanceJointConf
{};
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Set
(def, joint);
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def.localAnchorA = joint.GetLocalAnchorA();
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def.localAnchorB = joint.GetLocalAnchorB();
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def.length = joint.GetLength();
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def.frequency = joint.GetFrequency();
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def.dampingRatio = joint.GetDampingRatio();
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return
def;
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}
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}
// namespace d2
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}
// namespace playrho