Joint.cpp File Reference
#include <PlayRho/Dynamics/Joints/Joint.hpp>
#include <PlayRho/Dynamics/Joints/JointConf.hpp>
#include <PlayRho/Dynamics/Joints/DistanceJoint.hpp>
#include <PlayRho/Dynamics/Joints/WheelJoint.hpp>
#include <PlayRho/Dynamics/Joints/TargetJoint.hpp>
#include <PlayRho/Dynamics/Joints/RevoluteJoint.hpp>
#include <PlayRho/Dynamics/Joints/PrismaticJoint.hpp>
#include <PlayRho/Dynamics/Joints/PulleyJoint.hpp>
#include <PlayRho/Dynamics/Joints/GearJoint.hpp>
#include <PlayRho/Dynamics/Joints/WeldJoint.hpp>
#include <PlayRho/Dynamics/Joints/FrictionJoint.hpp>
#include <PlayRho/Dynamics/Joints/RopeJoint.hpp>
#include <PlayRho/Dynamics/Joints/MotorJoint.hpp>
#include <PlayRho/Dynamics/Body.hpp>
#include <PlayRho/Dynamics/World.hpp>
#include <PlayRho/Dynamics/Contacts/Contact.hpp>
#include <PlayRho/Defines.hpp>
#include <algorithm>
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Namespaces | |
playrho | |
playrho::d2 | |
Functions | |
bool | playrho::d2::IsEnabled (const Joint &j) noexcept |
Short-cut function to determine if both bodies are enabled. More... | |
void | playrho::d2::SetAwake (Joint &j) noexcept |
Wakes up the joined bodies. More... | |
JointCounter | playrho::d2::GetWorldIndex (const Joint *joint) |
Gets the world index of the given joint. More... | |
BodyConstraintPtr & | playrho::d2::At (std::unordered_map< const Body *, BodyConstraint * > &container, const Body *key) |
Provides referenced access to the identified element of the given container. More... | |
const char * | playrho::d2::ToString (Joint::LimitState val) noexcept |
Provides a human readable C-style string uniquely identifying the given limit state. More... | |