Joint.cpp File Reference
#include <PlayRho/Dynamics/Joints/Joint.hpp>#include <PlayRho/Dynamics/Joints/JointConf.hpp>#include <PlayRho/Dynamics/Joints/DistanceJoint.hpp>#include <PlayRho/Dynamics/Joints/WheelJoint.hpp>#include <PlayRho/Dynamics/Joints/TargetJoint.hpp>#include <PlayRho/Dynamics/Joints/RevoluteJoint.hpp>#include <PlayRho/Dynamics/Joints/PrismaticJoint.hpp>#include <PlayRho/Dynamics/Joints/PulleyJoint.hpp>#include <PlayRho/Dynamics/Joints/GearJoint.hpp>#include <PlayRho/Dynamics/Joints/WeldJoint.hpp>#include <PlayRho/Dynamics/Joints/FrictionJoint.hpp>#include <PlayRho/Dynamics/Joints/RopeJoint.hpp>#include <PlayRho/Dynamics/Joints/MotorJoint.hpp>#include <PlayRho/Dynamics/Body.hpp>#include <PlayRho/Dynamics/World.hpp>#include <PlayRho/Dynamics/Contacts/Contact.hpp>#include <PlayRho/Defines.hpp>#include <algorithm>Go to the source code of this file.
Namespaces | |
| playrho | |
| playrho::d2 | |
Functions | |
| bool | playrho::d2::IsEnabled (const Joint &j) noexcept |
| Short-cut function to determine if both bodies are enabled. More... | |
| void | playrho::d2::SetAwake (Joint &j) noexcept |
| Wakes up the joined bodies. More... | |
| JointCounter | playrho::d2::GetWorldIndex (const Joint *joint) |
| Gets the world index of the given joint. More... | |
| BodyConstraintPtr & | playrho::d2::At (std::unordered_map< const Body *, BodyConstraint * > &container, const Body *key) |
| Provides referenced access to the identified element of the given container. More... | |
| const char * | playrho::d2::ToString (Joint::LimitState val) noexcept |
| Provides a human readable C-style string uniquely identifying the given limit state. More... | |

