Settings.hpp File Reference
Types and default settings file. More...
#include <cstddef>
#include <cassert>
#include <cfloat>
#include <cmath>
#include <cstdint>
#include <algorithm>
#include <PlayRho/Common/Templates.hpp>
#include <PlayRho/Common/RealConstants.hpp>
#include <PlayRho/Common/Units.hpp>
#include <PlayRho/Common/Wider.hpp>
Go to the source code of this file.
Classes | |
struct | playrho::detail::Defaults< T > |
Defaults object for real types. More... | |
struct | playrho::detail::Defaults< Fixed< std::int32_t, FRACTION_BITS > > |
Specialization of defaults object for fixed point types. More... | |
Namespaces | |
playrho | |
playrho::detail | |
Typedefs | |
using | playrho::ChildCounter = std::remove_const< decltype(MaxChildCount)>::type |
Child counter type. More... | |
using | playrho::TimestepIters = std::uint8_t |
using | playrho::VertexCounter = std::remove_const< decltype(MaxShapeVertices)>::type |
Vertex count type. More... | |
using | playrho::BodyCounter = std::remove_const< decltype(MaxBodies)>::type |
Body count type. More... | |
using | playrho::ContactCounter = Wider< BodyCounter >::type |
Contact count type. More... | |
using | playrho::JointCounter = std::remove_const< decltype(MaxJoints)>::type |
Joint count type. More... | |
Variables | |
const PLAYRHO_CONSTEXPR auto | playrho::MaxSimplexEdges = std::uint8_t{3} |
Maximum number of supportable edges in a simplex. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::MaxChildCount = std::numeric_limits<std::uint32_t>::max() >> 6 |
Max child count. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::MaxFloat = std::numeric_limits<Real>::max() |
Maximum float value. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::MaxManifoldPoints = std::uint8_t{2} |
const PLAYRHO_CONSTEXPR auto | playrho::MaxShapeVertices = std::uint8_t{254} |
Maximum number of vertices for any shape type. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::InvalidVertex = static_cast<VertexCounter>(-1) |
Invalid vertex index. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultLinearSlop = detail::Defaults<Real>::GetLinearSlop() |
Default linear slop. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultMinVertexRadius = DefaultLinearSlop * Real{2} |
Default minimum vertex radius. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultMaxVertexRadius = detail::Defaults<Real>::GetMaxVertexRadius() |
Default maximum vertex radius. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultAabbExtension = DefaultLinearSlop * Real{20} |
Default AABB extension amount. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultDistanceMultiplier = Real{2} |
Default distance multiplier. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultAngularSlop = (Pi * 2_rad) / Real{180} |
Default angular slop. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultMaxLinearCorrection = 0.2_m |
Default maximum linear correction. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultMaxAngularCorrection = Real(8.0f / 180.0f) * Pi * 1_rad |
Default maximum angular correction. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultMaxTranslation = 2_m |
Default maximum translation amount. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultMaxRotation = Angle{Pi * 1_rad / Real(2)} |
Default maximum rotation per world step. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultMaxToiIters = std::uint8_t{20} |
Default maximum time of impact iterations. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultMaxToiRootIters = std::uint8_t{30} |
Default maximum time of impact root iterator count. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultMaxDistanceIters = std::uint8_t{20} |
Default max number of distance iterations. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultMaxSubSteps = std::uint8_t{8} |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultVelocityThreshold = 1_mps |
Default velocity threshold. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultRegMinMomentum = Momentum{0_Ns / 100} |
Default regular-phase minimum momentum. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultToiMinMomentum = Momentum{0_Ns / 100} |
Default TOI-phase minimum momentum. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::MaxBodies |
Maximum number of bodies in a world. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::InvalidContactIndex = static_cast<ContactCounter>(-1) |
Invalid contact index. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::MaxContacts = ContactCounter{MaxBodies} * ContactCounter{MaxBodies - 1} / ContactCounter{2} |
Maximum number of contacts in a world (2147319811). More... | |
const PLAYRHO_CONSTEXPR auto | playrho::MaxJoints |
Maximum number of joints in a world. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultStepTime = Time{1_s / 60} |
Default step time. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultStepFrequency = 60_Hz |
Default step frequency. More... | |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultMinStillTimeToSleep = Time{1_s / 2} |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultLinearSleepTolerance = 0.01_mps |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultAngularSleepTolerance = Real{(Pi * 2) / 180} * RadianPerSecond |
const PLAYRHO_CONSTEXPR auto | playrho::DefaultCirclesRatio = Real{10} |
Detailed Description
Types and default settings file.
Definition in file Settings.hpp.