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Common
Vector3.hpp
Go to the documentation of this file.
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/*
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* Original work Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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* Modified work Copyright (c) 2017 Louis Langholtz https://github.com/louis-langholtz/PlayRho
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef PLAYRHO_COMMON_VECTOR3_HPP
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#define PLAYRHO_COMMON_VECTOR3_HPP
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#include <
PlayRho/Common/Settings.hpp
>
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#include <
PlayRho/Common/Vector.hpp
>
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namespace
playrho
{
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template
<
typename
T>
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using
Vector3
=
Vector<T, 3>
;
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using
Vec3
=
Vector3<Real>
;
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using
Mass3
=
Vector3<Mass>
;
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using
InvMass3
=
Vector3<InvMass>
;
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template
<>
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PLAYRHO_CONSTEXPR
inline
Vec3
GetInvalid
() noexcept
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{
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return
Vec3
{GetInvalid<Real>(), GetInvalid<Real>(), GetInvalid<Real>()};
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}
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template
<>
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PLAYRHO_CONSTEXPR
inline
bool
IsValid
(
const
Vec3
& value) noexcept
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{
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return
IsValid
(
get<0>
(value)) &&
IsValid
(
get<1>
(value)) &&
IsValid
(get<2>(value));
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}
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}
// namespace playrho
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#endif // PLAYRHO_COMMON_VECTOR3_HPP