WorldAtty.hpp
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1 /*
2  * Copyright (c) 2017 Louis Langholtz https://github.com/louis-langholtz/PlayRho
3  *
4  * This software is provided 'as-is', without any express or implied
5  * warranty. In no event will the authors be held liable for any damages
6  * arising from the use of this software.
7  *
8  * Permission is granted to anyone to use this software for any purpose,
9  * including commercial applications, and to alter it and redistribute it
10  * freely, subject to the following restrictions:
11  *
12  * 1. The origin of this software must not be misrepresented; you must not
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19  */
20 
21 #ifndef PLAYRHO_DYNAMICS_WORLDATTY_HPP
22 #define PLAYRHO_DYNAMICS_WORLDATTY_HPP
23 
26 
28 
29 namespace playrho {
30 namespace d2 {
31 
43 class WorldAtty
44 {
45 private:
46 
51  static void TouchProxies(World& world, Fixture& fixture) noexcept
52  {
53  world.TouchProxies(fixture);
54  }
55 
59  static void SetType(World& world, Body& body, playrho::BodyType type)
60  {
61  world.SetType(body, type);
62  }
63 
72  static Fixture* CreateFixture(World& world, Body& body, const Shape& shape,
73  const FixtureConf& def, bool resetMassData)
74  {
75  return world.CreateFixture(body, shape, def, resetMassData);
76  }
77 
96  static bool Destroy(World& world, Fixture& fixture, bool resetMassData)
97  {
98  return world.Destroy(fixture, resetMassData);
99  }
100 
102  static void RegisterForProxies(World& world, Body& body)
103  {
104  world.RegisterForProxies(body);
105  }
106 
108  static void RegisterForProxies(World& world, Fixture& fixture)
109  {
110  world.RegisterForProxies(fixture);
111  }
112 
113  friend class Body;
114  friend class Fixture;
115 };
116 
117 } // namespace d2
118 } // namespace playrho
119 
120 #endif // PLAYRHO_DYNAMICS_WORLDATTY_HPP