playrho::d2::Body Member List

This is the complete list of members for playrho::d2::Body, including all inherited members.

ApplyAngularImpulse(Body &body, AngularMomentum impulse) noexceptplayrho::d2::Bodyrelated
ApplyForce(Body &body, Force2 force, Length2 point) noexceptplayrho::d2::Bodyrelated
ApplyForceToCenter(Body &body, Force2 force) noexceptplayrho::d2::Bodyrelated
ApplyLinearAcceleration(Body &body, LinearAcceleration2 amount)playrho::d2::Bodyrelated
ApplyLinearImpulse(Body &body, Momentum2 impulse, Length2 point) noexceptplayrho::d2::Bodyrelated
ApplyTorque(Body &body, Torque torque) noexceptplayrho::d2::Bodyrelated
Awaken(Body &body) noexceptplayrho::d2::Bodyrelated
BodyAtty classplayrho::d2::Bodyfriend
CalcGravitationalAcceleration(const Body &body) noexceptplayrho::d2::Bodyrelated
ComputeAABB(const Body &body)playrho::d2::Bodyrelated
ComputeMassData(const Body &body) noexceptplayrho::d2::Bodyrelated
Contacts typedefplayrho::d2::Body
CreateFixture(const Shape &shape, const FixtureConf &def=GetDefaultFixtureConf(), bool resetMassData=true)playrho::d2::Body
Destroy(Fixture *fixture, bool resetMassData=true)playrho::d2::Body
DestroyFixtures()playrho::d2::Body
e_accelerationFlag enum valueplayrho::d2::Body
e_autoSleepFlag enum valueplayrho::d2::Body
e_awakeFlag enum valueplayrho::d2::Body
e_enabledFlag enum valueplayrho::d2::Body
e_fixedRotationFlag enum valueplayrho::d2::Body
e_impenetrableFlag enum valueplayrho::d2::Body
e_islandFlag enum valueplayrho::d2::Body
e_massDataDirtyFlag enum valueplayrho::d2::Body
e_velocityFlag enum valueplayrho::d2::Body
Fixtures typedefplayrho::d2::Body
Flag enum nameplayrho::d2::Body
FlagsType typedefplayrho::d2::Body
GetAcceleration(const Body &body) noexceptplayrho::d2::Bodyrelated
GetAngle() const noexceptplayrho::d2::Bodyinline
GetAngle(const Body &body) noexceptplayrho::d2::Bodyrelated
GetAngularAcceleration() const noexceptplayrho::d2::Bodyinline
GetAngularDamping() const noexceptplayrho::d2::Bodyinline
GetAngularVelocity(const Body &body) noexceptplayrho::d2::Bodyrelated
GetBodyConf(const Body &body) noexceptplayrho::d2::Bodyrelated
GetCentripetalForce(const Body &body, Length2 axis)playrho::d2::Bodyrelated
GetContacts() const noexceptplayrho::d2::Bodyinline
GetFixtureCount(const Body &body) noexceptplayrho::d2::Bodyrelated
GetFixtures() const noexceptplayrho::d2::Bodyinline
GetFixtures() noexceptplayrho::d2::Body
GetFlags(BodyType type) noexceptplayrho::d2::Bodyinlinestatic
GetFlags(const BodyConf &bd) noexceptplayrho::d2::Bodystatic
GetForce(const Body &body) noexceptplayrho::d2::Bodyrelated
GetInvMass() const noexceptplayrho::d2::Bodyinline
GetInvRotInertia() const noexceptplayrho::d2::Bodyinline
GetJoints() const noexceptplayrho::d2::Bodyinline
GetJoints() noexceptplayrho::d2::Body
GetLinearAcceleration() const noexceptplayrho::d2::Bodyinline
GetLinearDamping() const noexceptplayrho::d2::Bodyinline
GetLinearVelocity(const Body &body) noexceptplayrho::d2::Bodyrelated
GetLinearVelocityFromLocalPoint(const Body &body, const Length2 localPoint) noexceptplayrho::d2::Bodyrelated
GetLinearVelocityFromWorldPoint(const Body &body, const Length2 worldPoint) noexceptplayrho::d2::Bodyrelated
GetLocalCenter() const noexceptplayrho::d2::Bodyinline
GetLocalPoint(const Body &body, const Length2 worldPoint) noexceptplayrho::d2::Bodyrelated
GetLocalRotInertia(const Body &body) noexceptplayrho::d2::Bodyrelated
GetLocalVector(const Body &body, const UnitVec uv) noexceptplayrho::d2::Bodyrelated
GetLocation() const noexceptplayrho::d2::Bodyinline
GetLocation(const Body &body) noexceptplayrho::d2::Bodyrelated
GetMass(const Body &body) noexceptplayrho::d2::Bodyrelated
GetMassData(const Body &body) noexceptplayrho::d2::Bodyrelated
GetPosition1(const Body &body) noexceptplayrho::d2::Bodyrelated
GetRotInertia(const Body &body) noexceptplayrho::d2::Bodyrelated
GetSweep() const noexceptplayrho::d2::Bodyinline
GetTorque(const Body &body) noexceptplayrho::d2::Bodyrelated
GetTransformation() const noexceptplayrho::d2::Bodyinline
GetType() const noexceptplayrho::d2::Bodyinline
GetUnderActiveTime() const noexceptplayrho::d2::Bodyinline
GetUserData() const noexceptplayrho::d2::Bodyinline
GetVelocity() const noexceptplayrho::d2::Bodyinline
GetVelocity(const Body &body, Time h) noexceptplayrho::d2::Bodyrelated
GetWorld() const noexceptplayrho::d2::Bodyinline
GetWorldCenter() const noexceptplayrho::d2::Bodyinline
GetWorldIndex(const Body *body) noexceptplayrho::d2::Bodyrelated
GetWorldPoint(const Body &body, const Length2 localPoint) noexceptplayrho::d2::Bodyrelated
GetWorldVector(const Body &body, const Length2 localVector) noexceptplayrho::d2::Bodyrelated
GetWorldVector(const Body &body, const UnitVec localVector) noexceptplayrho::d2::Bodyrelated
InvalidIslandIndexplayrho::d2::Bodystatic
IsAccelerable() const noexceptplayrho::d2::Bodyinline
IsAwake() const noexceptplayrho::d2::Bodyinline
IsEnabled() const noexceptplayrho::d2::Bodyinline
IsFixedRotation() const noexceptplayrho::d2::Bodyinline
IsImpenetrable() const noexceptplayrho::d2::Bodyinline
IsMassDataDirty() const noexceptplayrho::d2::Bodyinline
IsSleepingAllowed() const noexceptplayrho::d2::Bodyinline
IsSpeedable() const noexceptplayrho::d2::Bodyinline
Joints typedefplayrho::d2::Body
KeyedJointPtr typedefplayrho::d2::Body
ResetMassData()playrho::d2::Body
ResetUnderActiveTime() noexceptplayrho::d2::Bodyinline
RotateAboutLocalPoint(Body &body, Angle amount, Length2 localPoint)playrho::d2::Bodyrelated
RotateAboutWorldPoint(Body &body, Angle amount, Length2 worldPoint)playrho::d2::Bodyrelated
SetAcceleration(LinearAcceleration2 linear, AngularAcceleration angular) noexceptplayrho::d2::Body
SetAcceleration(Body &body, Acceleration value) noexceptplayrho::d2::Bodyrelated
SetAngle(Body &body, Angle value) noexceptplayrho::d2::Bodyrelated
SetAngularAcceleration(Body &body, AngularAcceleration value) noexceptplayrho::d2::Bodyrelated
SetAngularDamping(NonNegative< Frequency > angularDamping) noexceptplayrho::d2::Bodyinline
SetAngularVelocity(Body &body, AngularVelocity omega) noexceptplayrho::d2::Bodyrelated
SetAwake() noexceptplayrho::d2::Bodyinline
SetBullet(bool flag) noexceptplayrho::d2::Bodyinline
SetEnabled(bool flag)playrho::d2::Body
SetFixedRotation(bool flag)playrho::d2::Body
SetForce(Body &body, Force2 force, Length2 point) noexceptplayrho::d2::Bodyrelated
SetLinearAcceleration(Body &body, LinearAcceleration2 value) noexceptplayrho::d2::Bodyrelated
SetLinearDamping(NonNegative< Frequency > linearDamping) noexceptplayrho::d2::Bodyinline
SetLinearVelocity(Body &body, const LinearVelocity2 v) noexceptplayrho::d2::Bodyrelated
SetLocation(Body &body, Length2 value) noexceptplayrho::d2::Bodyrelated
SetMassData(const MassData &massData)playrho::d2::Body
SetSleepingAllowed(bool flag) noexceptplayrho::d2::Bodyinline
SetTorque(Body &body, Torque torque) noexceptplayrho::d2::Bodyrelated
SetTransform(Length2 location, Angle angle)playrho::d2::Body
SetType(BodyType type)playrho::d2::Body
SetUnderActiveTime(Time value) noexceptplayrho::d2::Bodyinline
SetUserData(void *data) noexceptplayrho::d2::Bodyinline
SetVelocity(const Velocity &velocity) noexceptplayrho::d2::Body
ShouldCollide(const Body &lhs, const Body &rhs) noexceptplayrho::d2::Bodyrelated
Unawaken(Body &body) noexceptplayrho::d2::Bodyrelated
UnsetAwake() noexceptplayrho::d2::Bodyinline