playrho::d2::Body Member List
This is the complete list of members for playrho::d2::Body, including all inherited members.
ApplyAngularImpulse(Body &body, AngularMomentum impulse) noexcept | playrho::d2::Body | related |
ApplyForce(Body &body, Force2 force, Length2 point) noexcept | playrho::d2::Body | related |
ApplyForceToCenter(Body &body, Force2 force) noexcept | playrho::d2::Body | related |
ApplyLinearAcceleration(Body &body, LinearAcceleration2 amount) | playrho::d2::Body | related |
ApplyLinearImpulse(Body &body, Momentum2 impulse, Length2 point) noexcept | playrho::d2::Body | related |
ApplyTorque(Body &body, Torque torque) noexcept | playrho::d2::Body | related |
Awaken(Body &body) noexcept | playrho::d2::Body | related |
BodyAtty class | playrho::d2::Body | friend |
CalcGravitationalAcceleration(const Body &body) noexcept | playrho::d2::Body | related |
ComputeAABB(const Body &body) | playrho::d2::Body | related |
ComputeMassData(const Body &body) noexcept | playrho::d2::Body | related |
Contacts typedef | playrho::d2::Body | |
CreateFixture(const Shape &shape, const FixtureConf &def=GetDefaultFixtureConf(), bool resetMassData=true) | playrho::d2::Body | |
Destroy(Fixture *fixture, bool resetMassData=true) | playrho::d2::Body | |
DestroyFixtures() | playrho::d2::Body | |
e_accelerationFlag enum value | playrho::d2::Body | |
e_autoSleepFlag enum value | playrho::d2::Body | |
e_awakeFlag enum value | playrho::d2::Body | |
e_enabledFlag enum value | playrho::d2::Body | |
e_fixedRotationFlag enum value | playrho::d2::Body | |
e_impenetrableFlag enum value | playrho::d2::Body | |
e_islandFlag enum value | playrho::d2::Body | |
e_massDataDirtyFlag enum value | playrho::d2::Body | |
e_velocityFlag enum value | playrho::d2::Body | |
Fixtures typedef | playrho::d2::Body | |
Flag enum name | playrho::d2::Body | |
FlagsType typedef | playrho::d2::Body | |
GetAcceleration(const Body &body) noexcept | playrho::d2::Body | related |
GetAngle() const noexcept | playrho::d2::Body | inline |
GetAngle(const Body &body) noexcept | playrho::d2::Body | related |
GetAngularAcceleration() const noexcept | playrho::d2::Body | inline |
GetAngularDamping() const noexcept | playrho::d2::Body | inline |
GetAngularVelocity(const Body &body) noexcept | playrho::d2::Body | related |
GetBodyConf(const Body &body) noexcept | playrho::d2::Body | related |
GetCentripetalForce(const Body &body, Length2 axis) | playrho::d2::Body | related |
GetContacts() const noexcept | playrho::d2::Body | inline |
GetFixtureCount(const Body &body) noexcept | playrho::d2::Body | related |
GetFixtures() const noexcept | playrho::d2::Body | inline |
GetFixtures() noexcept | playrho::d2::Body | |
GetFlags(BodyType type) noexcept | playrho::d2::Body | inlinestatic |
GetFlags(const BodyConf &bd) noexcept | playrho::d2::Body | static |
GetForce(const Body &body) noexcept | playrho::d2::Body | related |
GetInvMass() const noexcept | playrho::d2::Body | inline |
GetInvRotInertia() const noexcept | playrho::d2::Body | inline |
GetJoints() const noexcept | playrho::d2::Body | inline |
GetJoints() noexcept | playrho::d2::Body | |
GetLinearAcceleration() const noexcept | playrho::d2::Body | inline |
GetLinearDamping() const noexcept | playrho::d2::Body | inline |
GetLinearVelocity(const Body &body) noexcept | playrho::d2::Body | related |
GetLinearVelocityFromLocalPoint(const Body &body, const Length2 localPoint) noexcept | playrho::d2::Body | related |
GetLinearVelocityFromWorldPoint(const Body &body, const Length2 worldPoint) noexcept | playrho::d2::Body | related |
GetLocalCenter() const noexcept | playrho::d2::Body | inline |
GetLocalPoint(const Body &body, const Length2 worldPoint) noexcept | playrho::d2::Body | related |
GetLocalRotInertia(const Body &body) noexcept | playrho::d2::Body | related |
GetLocalVector(const Body &body, const UnitVec uv) noexcept | playrho::d2::Body | related |
GetLocation() const noexcept | playrho::d2::Body | inline |
GetLocation(const Body &body) noexcept | playrho::d2::Body | related |
GetMass(const Body &body) noexcept | playrho::d2::Body | related |
GetMassData(const Body &body) noexcept | playrho::d2::Body | related |
GetPosition1(const Body &body) noexcept | playrho::d2::Body | related |
GetRotInertia(const Body &body) noexcept | playrho::d2::Body | related |
GetSweep() const noexcept | playrho::d2::Body | inline |
GetTorque(const Body &body) noexcept | playrho::d2::Body | related |
GetTransformation() const noexcept | playrho::d2::Body | inline |
GetType() const noexcept | playrho::d2::Body | inline |
GetUnderActiveTime() const noexcept | playrho::d2::Body | inline |
GetUserData() const noexcept | playrho::d2::Body | inline |
GetVelocity() const noexcept | playrho::d2::Body | inline |
GetVelocity(const Body &body, Time h) noexcept | playrho::d2::Body | related |
GetWorld() const noexcept | playrho::d2::Body | inline |
GetWorldCenter() const noexcept | playrho::d2::Body | inline |
GetWorldIndex(const Body *body) noexcept | playrho::d2::Body | related |
GetWorldPoint(const Body &body, const Length2 localPoint) noexcept | playrho::d2::Body | related |
GetWorldVector(const Body &body, const Length2 localVector) noexcept | playrho::d2::Body | related |
GetWorldVector(const Body &body, const UnitVec localVector) noexcept | playrho::d2::Body | related |
InvalidIslandIndex | playrho::d2::Body | static |
IsAccelerable() const noexcept | playrho::d2::Body | inline |
IsAwake() const noexcept | playrho::d2::Body | inline |
IsEnabled() const noexcept | playrho::d2::Body | inline |
IsFixedRotation() const noexcept | playrho::d2::Body | inline |
IsImpenetrable() const noexcept | playrho::d2::Body | inline |
IsMassDataDirty() const noexcept | playrho::d2::Body | inline |
IsSleepingAllowed() const noexcept | playrho::d2::Body | inline |
IsSpeedable() const noexcept | playrho::d2::Body | inline |
Joints typedef | playrho::d2::Body | |
KeyedJointPtr typedef | playrho::d2::Body | |
ResetMassData() | playrho::d2::Body | |
ResetUnderActiveTime() noexcept | playrho::d2::Body | inline |
RotateAboutLocalPoint(Body &body, Angle amount, Length2 localPoint) | playrho::d2::Body | related |
RotateAboutWorldPoint(Body &body, Angle amount, Length2 worldPoint) | playrho::d2::Body | related |
SetAcceleration(LinearAcceleration2 linear, AngularAcceleration angular) noexcept | playrho::d2::Body | |
SetAcceleration(Body &body, Acceleration value) noexcept | playrho::d2::Body | related |
SetAngle(Body &body, Angle value) noexcept | playrho::d2::Body | related |
SetAngularAcceleration(Body &body, AngularAcceleration value) noexcept | playrho::d2::Body | related |
SetAngularDamping(NonNegative< Frequency > angularDamping) noexcept | playrho::d2::Body | inline |
SetAngularVelocity(Body &body, AngularVelocity omega) noexcept | playrho::d2::Body | related |
SetAwake() noexcept | playrho::d2::Body | inline |
SetBullet(bool flag) noexcept | playrho::d2::Body | inline |
SetEnabled(bool flag) | playrho::d2::Body | |
SetFixedRotation(bool flag) | playrho::d2::Body | |
SetForce(Body &body, Force2 force, Length2 point) noexcept | playrho::d2::Body | related |
SetLinearAcceleration(Body &body, LinearAcceleration2 value) noexcept | playrho::d2::Body | related |
SetLinearDamping(NonNegative< Frequency > linearDamping) noexcept | playrho::d2::Body | inline |
SetLinearVelocity(Body &body, const LinearVelocity2 v) noexcept | playrho::d2::Body | related |
SetLocation(Body &body, Length2 value) noexcept | playrho::d2::Body | related |
SetMassData(const MassData &massData) | playrho::d2::Body | |
SetSleepingAllowed(bool flag) noexcept | playrho::d2::Body | inline |
SetTorque(Body &body, Torque torque) noexcept | playrho::d2::Body | related |
SetTransform(Length2 location, Angle angle) | playrho::d2::Body | |
SetType(BodyType type) | playrho::d2::Body | |
SetUnderActiveTime(Time value) noexcept | playrho::d2::Body | inline |
SetUserData(void *data) noexcept | playrho::d2::Body | inline |
SetVelocity(const Velocity &velocity) noexcept | playrho::d2::Body | |
ShouldCollide(const Body &lhs, const Body &rhs) noexcept | playrho::d2::Body | related |
Unawaken(Body &body) noexcept | playrho::d2::Body | related |
UnsetAwake() noexcept | playrho::d2::Body | inline |