SimulationState_Button.cpp
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9 SimulationState_Button::SimulationState_Button( iv::Instance * inst, SimulationState * sim, LumaStyleId style_id ) :
44 auto space_key = this->heap.createClient< iv::Key_InputNode >( comp::Defs::Input::GameStateButtonTrigger );
62 AnimNode< SimulationState::State > * in_state = this->anim.Attribute_SourceNode( &sim->state, SimulationState::Empty )
109 this->icon->colorTransform( ColorTransform::Change( float4( 0.384, 0.000, 0.933, 1 ), on_surface ) );
111 this->border->colorTransform( ColorTransform::Change( float4( 0.800, 0.800, 0.800, 1 ), on_surface ) );