Public Member Functions |
Public Attributes |
Protected Member Functions |
Protected Attributes |
List of all members
iv::PickableSlot Class Reference
#include <PickableSlot.hpp>
Public Attributes | |
ClientMarker | cm |
Position_InputNode | input |
Public Attributes inherited from iv::Slot | |
ClientMarker | cm |
Public Attributes inherited from iv::VectorChildrenElem< SlotChild > | |
ClientMarker | cm |
Public Attributes inherited from iv::Elem | |
ClientMarker | cm |
DirtyAttr< bool > | attr_enabled |
DirtyAttr< float4x4 > | modelTransform |
DirtyAttr< ShaderScissor > | scissor |
Public Attributes inherited from iv::InputNode | |
ClientMarker | cm |
Public Attributes inherited from iv::SlotChild | |
ClientMarker | cm |
DirtyAttr< float3 > | expectedSize |
DirtyAttr< float3 > | preferredSize |
DirtyAttr< float3 > | size |
Public Attributes inherited from iv::Pickable | |
ClientMarker | cm |
Protected Member Functions | |
virtual bool | position_test (int2 input_pos) override |
Protected Member Functions inherited from iv::Slot | |
virtual void | first_pass_impl (ElementRenderer *) override |
virtual void | second_pass_impl (ElementRenderer *) override |
Protected Member Functions inherited from iv::VectorChildrenElem< SlotChild > | |
virtual void | elem_eachChild (std::function< void(Elem *) > const &) override |
virtual void | elem_childDisconnect (Elem *) override |
virtual void | input_eachChild (std::function< void(InputNode *) > const &f) override |
virtual void | input_childDisconnect (InputNode *child) override |
Protected Member Functions inherited from iv::InputNode | |
virtual bool | input_trigger_process (InputRoot *root, Input::DeviceKey key) |
virtual void | input_process (InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace) |
Protected Attributes | |
Pickable * | pickable |
Protected Attributes inherited from iv::VectorChildrenElem< SlotChild > | |
std::vector< SlotChild * > | children |
bool | children_dirty |
Detailed Description
Basically a common base for buttons. Proper PickableSlot implementation should visually react to input attribute changes in PickableSlot::input.
Definition at line 13 of file PickableSlot.hpp.
Constructor & Destructor Documentation
◆ PickableSlot()
iv::PickableSlot::PickableSlot | ( | Instance * | inst | ) |
Definition at line 9 of file PickableSlot.cpp.
Member Function Documentation
◆ pickable_elem()
void iv::PickableSlot::pickable_elem | ( | Pickable * | pickable | ) |
Definition at line 22 of file PickableSlot.cpp.
◆ input_position_local()
float2 iv::PickableSlot::input_position_local | ( | ) |
Definition at line 27 of file PickableSlot.cpp.
◆ position_test()
|
overrideprotectedvirtual |
- Returns
- True if the input is inside tested area.
Implements iv::Position_InputNode::Tester.
Definition at line 42 of file PickableSlot.cpp.
Member Data Documentation
◆ cm
ClientMarker iv::PickableSlot::cm |
Definition at line 16 of file PickableSlot.hpp.
◆ input
Position_InputNode iv::PickableSlot::input |
Definition at line 24 of file PickableSlot.hpp.
◆ pickable
|
protected |
Definition at line 31 of file PickableSlot.hpp.
The documentation for this class was generated from the following files:
- ivorium_graphics/Elements/PickableSlot.hpp
- ivorium_graphics/Elements/PickableSlot.cpp