#include <PickableSlot.hpp>

Public Member Functions

 PickableSlot (Instance *inst)
 
void pickable_elem (Pickable *pickable)
 
float2 input_position_local ()
 
- Public Member Functions inherited from iv::Slot
 Slot (Instance *)
 
void status (iv::TableDebugView *view)
 
Instanceinstance () const
 
- Public Member Functions inherited from iv::VectorChildrenElem< SlotChild >
 VectorChildrenElem (Instance *inst)
 
 ~VectorChildrenElem ()
 
T * createChild (CArgs const &... cargs)
 
T * createChild_Instance (char const *name, CArgs const &... cargs)
 
void pushChild (SlotChild *)
 
void removeChild (SlotChild *)
 
- Public Member Functions inherited from iv::Elem
 Elem (Instance *inst)
 
 ~Elem ()
 
void status (iv::TableDebugView *view)
 
Instanceinstance () const
 
void elem_setParent (Elem *)
 
Elemelem_getParent ()
 
virtual Cameraelem_getRoot ()
 
void first_pass (ElementRenderer *)
 
void second_pass (ElementRenderer *)
 
unsigned first_pass_frame_id ()
 
unsigned second_pass_frame_id ()
 
Elemenabled (bool val)
 
void quiet (bool)
 
bool quiet () const
 
float3 FromLocalSpaceToScreenSpace (float3 local_space)
 
float3 FromScreenSpaceToLocalSpace (float3 screen_space)
 
float2 FromScreenPlaneToLocalPlane (float2 screen_space)
 
void Add_InputNode (InputNode *node)
 
void Remove_InputNode (InputNode *node)
 
- Public Member Functions inherited from iv::InputNode
 InputNode (Instance *inst)
 
 ~InputNode ()
 
Instanceinstance () const
 
void status (iv::TableDebugView *view)
 
void inputEnabled (bool)
 
bool inputEnabled ()
 
void quiet (bool)
 
bool quiet () const
 
void input_deactivate ()
 
void input_treeRefresh ()
 
void input_setParent (InputNode *)
 
InputNodeinput_getParent ()
 
virtual InputRootinput_getRoot ()
 
bool input_trigger_visit (InputRoot *root, Input::DeviceKey key)
 
bool input_visit (InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace)
 
- Public Member Functions inherited from iv::SlotChild
 SlotChild (Elem *elem)
 
Instanceinstance () const
 
void status (iv::TableDebugView *view)
 
virtual bool picking_test (int2 input_pos) override
 
virtual bool picking_test_pixel_perfect (float2 local_pos)
 
- Public Member Functions inherited from iv::Pickable
 Pickable (Elem *elem)
 
Elemelem ()
 
const Elemelem () const
 

Public Attributes

ClientMarker cm
 
Position_InputNode input
 
- Public Attributes inherited from iv::Slot
ClientMarker cm
 
- Public Attributes inherited from iv::VectorChildrenElem< SlotChild >
ClientMarker cm
 
- Public Attributes inherited from iv::Elem
ClientMarker cm
 
DirtyAttr< bool > attr_enabled
 
DirtyAttr< float4x4modelTransform
 
DirtyAttr< ShaderScissorscissor
 
- Public Attributes inherited from iv::InputNode
ClientMarker cm
 
- Public Attributes inherited from iv::SlotChild
ClientMarker cm
 
DirtyAttr< float3expectedSize
 
DirtyAttr< float3preferredSize
 
DirtyAttr< float3size
 
- Public Attributes inherited from iv::Pickable
ClientMarker cm
 

Protected Member Functions

virtual bool position_test (int2 input_pos) override
 
- Protected Member Functions inherited from iv::Slot
virtual void first_pass_impl (ElementRenderer *) override
 
virtual void second_pass_impl (ElementRenderer *) override
 
- Protected Member Functions inherited from iv::VectorChildrenElem< SlotChild >
virtual void elem_eachChild (std::function< void(Elem *) > const &) override
 
virtual void elem_childDisconnect (Elem *) override
 
virtual void input_eachChild (std::function< void(InputNode *) > const &f) override
 
virtual void input_childDisconnect (InputNode *child) override
 
- Protected Member Functions inherited from iv::InputNode
virtual bool input_trigger_process (InputRoot *root, Input::DeviceKey key)
 
virtual void input_process (InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace)
 

Protected Attributes

Pickablepickable
 
- Protected Attributes inherited from iv::VectorChildrenElem< SlotChild >
std::vector< SlotChild * > children
 
bool children_dirty
 

Detailed Description

Basically a common base for buttons. Proper PickableSlot implementation should visually react to input attribute changes in PickableSlot::input.

Definition at line 13 of file PickableSlot.hpp.

Constructor & Destructor Documentation

◆ PickableSlot()

iv::PickableSlot::PickableSlot ( Instance inst)

Definition at line 9 of file PickableSlot.cpp.

Member Function Documentation

◆ pickable_elem()

void iv::PickableSlot::pickable_elem ( Pickable pickable)

Definition at line 22 of file PickableSlot.cpp.

◆ input_position_local()

float2 iv::PickableSlot::input_position_local ( )

Definition at line 27 of file PickableSlot.cpp.

◆ position_test()

bool iv::PickableSlot::position_test ( int2  input_pos)
overrideprotectedvirtual
Returns
True if the input is inside tested area.

Implements iv::Position_InputNode::Tester.

Definition at line 42 of file PickableSlot.cpp.

Member Data Documentation

◆ cm

ClientMarker iv::PickableSlot::cm

Definition at line 16 of file PickableSlot.hpp.

◆ input

Position_InputNode iv::PickableSlot::input

Definition at line 24 of file PickableSlot.hpp.

◆ pickable

Pickable* iv::PickableSlot::pickable
protected

Definition at line 31 of file PickableSlot.hpp.


The documentation for this class was generated from the following files: