5 #include <unordered_set>
20 virtual std::string
debug_name()
const override {
return "AnimSystem"; }
38 std::unordered_set< AnimNodeI const * > printed_nodes;
39 std::unordered_set< AnimConnector const * > printed_connectors;
42 void debug_print_connector( TreeDebugView * tree, AnimConnector * connector, PrintState & state );
43 void debug_print_node( TreeDebugView * tree, AnimNodeI * node, PrintState & state );
47 std::unordered_set< AnimNodeI * > roots;
53 std::vector< AnimConnector * > connectors;