4 #include "../Rendering/Texture.hpp"
5 #include <unordered_map>
30 std::unordered_map< uint32_t, float >
advances;
31 std::unordered_map< uint32_t, float >
widths;
55 std::unordered_map< uint32_t, Glyph >
glyphs;
92 cm( inst, this,
"Font_Resource" )