iv::Game Member List
This is the complete list of members for iv::Game, including all inherited members.
| draw() override | iv::Game | protectedvirtual |
| extra_update() override | iv::Game | protectedvirtual |
| focus_lost() override | iv::Game | protectedvirtual |
| Game(Window *window, GameIdentity const &identity) | iv::Game | |
| game_draw()=0 | iv::Game | protectedpure virtual |
| game_focusLost()=0 | iv::Game | protectedpure virtual |
| game_geometryChanged(RenderTarget::Geometry geometry)=0 | iv::Game | protectedpure virtual |
| game_input(Input const *input)=0 | iv::Game | protectedpure virtual |
| geometry() const | iv::Game | |
| gpu(bool enabled, bool dropped) override | iv::Game | protectedvirtual |
| input(Input const *input) override | iv::Game | protectedvirtual |
| render_target() const | iv::Game | |
| resized(RenderTarget::Geometry) override | iv::Game | protectedvirtual |
| system_container() | iv::Game | |
| update(uint64_t delta_ms) override | iv::Game | protectedvirtual |
| ~Game() | iv::Game | |
| ~WindowListener() | iv::WindowListener | inlineprotectedvirtual |

