iv::Game Member List
This is the complete list of members for iv::Game, including all inherited members.
draw() override | iv::Game | protectedvirtual |
extra_update() override | iv::Game | protectedvirtual |
focus_lost() override | iv::Game | protectedvirtual |
Game(Window *window, GameIdentity const &identity) | iv::Game | |
game_draw()=0 | iv::Game | protectedpure virtual |
game_focusLost()=0 | iv::Game | protectedpure virtual |
game_geometryChanged(RenderTarget::Geometry geometry)=0 | iv::Game | protectedpure virtual |
game_input(Input const *input)=0 | iv::Game | protectedpure virtual |
geometry() const | iv::Game | |
gpu(bool enabled, bool dropped) override | iv::Game | protectedvirtual |
input(Input const *input) override | iv::Game | protectedvirtual |
render_target() const | iv::Game | |
resized(RenderTarget::Geometry) override | iv::Game | protectedvirtual |
system_container() | iv::Game | |
update(uint64_t delta_ms) override | iv::Game | protectedvirtual |
~Game() | iv::Game | |
~WindowListener() | iv::WindowListener | inlineprotectedvirtual |