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ivorium_graphics
ivorium_graphics.hpp
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#pragma once
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#include "
Elements/Divider.hpp
"
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#include "
Elements/VectorChildrenElem.hpp
"
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#include "
Elements/Prefsize.hpp
"
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#include "
Elements/Camera.hpp
"
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#include "
Elements/FixedOrder_Camera.hpp
"
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#include "
Elements/Slot.hpp
"
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#include "
Elements/Elem.hpp
"
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#include "
Elements/TranslucentElem.hpp
"
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#include "
Elements/Border.hpp
"
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#include "
Elements/ElementRenderer.hpp
"
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#include "
Elements/Image.hpp
"
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#include "
Elements/ElementSystem.hpp
"
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#include "
Elements/Transform.hpp
"
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#include "
Elements/Axis.hpp
"
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#include "
Elements/OneChildElem.hpp
"
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#include "
Elements/Align.hpp
"
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#include "
Elements/PickableSlot.hpp
"
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#include "
Elements/Scroller.hpp
"
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#include "
OpenGL/RenderTarget.hpp
"
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#include "
OpenGL/GlError.hpp
"
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#include "
OpenGL/GlMesh.hpp
"
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#include "
OpenGL/GlProgram.hpp
"
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#include "
OpenGL/GlTexture.hpp
"
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#include "
Defs.hpp
"
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#include "
Animation/AnimHeap.hpp
"
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#include "
Animation/Animation/AnimConnector.hpp
"
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#include "
Animation/Animation/AnimNode.hpp
"
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#include "
Animation/Animation/AnimSystem.hpp
"
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#include "
Animation/Connectors/Transform_ConnectorI.hpp
"
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#include "
Animation/Connectors/TimeTransform_Connector.hpp
"
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#include "
Animation/Connectors/State_AnimNode.hpp
"
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#include "
Animation/Connectors/Source_Connector.hpp
"
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#include "
Animation/Connectors/TimeTransform.hpp
"
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#include "
Animation/Connectors/Source_AnimNode.hpp
"
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#include "
Animation/Connectors/Cooldown_Connector.hpp
"
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#include "
Animation/Connectors/Destination_Connector.hpp
"
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#include "
Animation/Connectors/Lambda_Connector.hpp
"
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#include "
Animation/Connectors/Activator_AnimNode.hpp
"
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#include "
Animation/Connectors/Destination_AnimNode.hpp
"
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#include "
Rendering/Texture.hpp
"
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#include "
Rendering/Mesh.hpp
"
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#include "
Rendering/CameraState.hpp
"
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#include "
Rendering/GlSystem.hpp
"
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#include "
Rendering/ColorTransform.hpp
"
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#include "
Rendering/Shader.hpp
"
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#include "
Rendering/FlatShader.hpp
"
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#include "
Rendering/SquareMesh.hpp
"
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#include "
FreeImage/ImageLoader.hpp
"
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#include "
FreeImage/StreamTexture.hpp
"
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#include "
Game/GlfwWindow.hpp
"
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#include "
Game/WindowListener.hpp
"
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#include "
Game/TestGlfmWindow.hpp
"
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#include "
Game/Window.hpp
"
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#include "
Game/GlfmWindow.hpp
"
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#include "
Text/Text.hpp
"
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#include "
Text/TextLayout.hpp
"
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#include "
Text/FontMesh.hpp
"
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#include "
Text/StreamFont.hpp
"
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#include "
Text/Font.hpp
"