Toggle navigation
PlayRho
0.9.0
GitHub
Main Page
Modules
Classes
Files
Examples
File List
File Members
Dynamics
WorldCallbacks.hpp
Go to the documentation of this file.
1
/*
2
* Original work Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
* Modified work Copyright (c) 2017 Louis Langholtz https://github.com/louis-langholtz/PlayRho
4
*
5
* This software is provided 'as-is', without any express or implied
6
* warranty. In no event will the authors be held liable for any damages
7
* arising from the use of this software.
8
* Permission is granted to anyone to use this software for any purpose,
9
* including commercial applications, and to alter it and redistribute it
10
* freely, subject to the following restrictions:
11
* 1. The origin of this software must not be misrepresented; you must not
12
* claim that you wrote the original software. If you use this software
13
* in a product, an acknowledgment in the product documentation would be
14
* appreciated but is not required.
15
* 2. Altered source versions must be plainly marked as such, and must not be
16
* misrepresented as being the original software.
17
* 3. This notice may not be removed or altered from any source distribution.
18
*/
19
20
#ifndef PLAYRHO_DYNAMICS_WORLDCALLBACKS_HPP
21
#define PLAYRHO_DYNAMICS_WORLDCALLBACKS_HPP
22
23
#include <
PlayRho/Common/Settings.hpp
>
24
#include <algorithm>
25
26
namespace
playrho
{
27
namespace
d2 {
28
29
class
Fixture;
30
class
Joint;
31
class
Contact;
32
class
Manifold;
33
class
ContactImpulsesList;
34
38
class
DestructionListener
39
{
40
public
:
41
virtual
~DestructionListener
() noexcept =
default
;
42
47
virtual
void
SayGoodbye
(
const
Joint
& joint) noexcept = 0;
48
53
virtual
void
SayGoodbye
(
const
Fixture
& fixture) noexcept = 0;
54
};
55
69
class
ContactListener
70
{
71
public
:
72
74
using
iteration_type
= unsigned;
75
76
virtual
~ContactListener
() =
default
;
77
79
virtual
void
BeginContact
(
Contact
& contact) = 0;
80
96
virtual
void
EndContact
(
Contact
& contact) = 0;
97
112
virtual
void
PreSolve
(
Contact
& contact,
const
Manifold
& oldManifold) = 0;
113
124
virtual
void
PostSolve
(
Contact
& contact,
const
ContactImpulsesList
& impulses,
125
iteration_type
solved) = 0;
126
};
127
128
}
// namespace d2
129
}
// namespace playrho
130
131
#endif // PLAYRHO_DYNAMICS_WORLDCALLBACKS_HPP