Add_InputNode(InputNode *node) | iv::Elem | |
attr_enabled | iv::Elem | |
children | VectorChildrenElem< SlotChild > | protected |
children_dirty | VectorChildrenElem< SlotChild > | protected |
cm | comp::Entity2D_SimpleView | |
createChild(CArgs const &... cargs) | VectorChildrenElem< SlotChild > | |
createChild_Instance(char const *name, CArgs const &... cargs) | VectorChildrenElem< SlotChild > | |
elem() | iv::Pickable | |
elem() const | iv::Pickable | |
Elem(Instance *inst) | iv::Elem | |
elem_childDisconnect(Elem *) override | VectorChildrenElem< SlotChild > | protectedvirtual |
iv::Elem::elem_childDisconnect(Elem *) | iv::Elem | virtual |
elem_eachChild(std::function< void(Elem *) > const &) override | VectorChildrenElem< SlotChild > | protectedvirtual |
iv::Elem::elem_eachChild(std::function< void(Elem *) > const &) | iv::Elem | virtual |
elem_getParent() | iv::Elem | |
elem_getRoot() | iv::Elem | virtual |
elem_setParent(Elem *) | iv::Elem | |
enabled(bool val) | iv::Elem | |
Entity2D_Listener(iv::Instance *inst, Entity2D_World *world) | comp::Entity2D_Listener | |
Entity2D_Moved(Entity2D *) | comp::Entity2D_Listener | inlinevirtual |
Entity2D_Registered(Entity2D *entity) override | comp::Entity2D_SimpleView | protectedvirtual |
Entity2D_SimpleView(iv::Instance *inst, Entity2D_World *world) | comp::Entity2D_SimpleView | |
Entity2D_Unregistered(Entity2D *entity) override | comp::Entity2D_SimpleView | protectedvirtual |
expectedSize | iv::SlotChild | |
first_pass(ElementRenderer *) | iv::Elem | |
first_pass_frame_id() | iv::Elem | |
first_pass_impl(ElementRenderer *) override | iv::Slot | protectedvirtual |
frame_update() override | comp::Entity2D_SimpleView | virtual |
frame_update_active() | iv::FrameUpdateClient | |
frame_update_dec() | iv::FrameUpdateClient | |
frame_update_inc() | iv::FrameUpdateClient | |
frame_update_pause() | iv::FrameUpdateClient | |
frame_update_resume() | iv::FrameUpdateClient | |
FrameUpdateClient(Instance *inst) | iv::FrameUpdateClient | |
FromLocalSpaceToScreenSpace(float3 local_space) | iv::Elem | |
FromScreenPlaneToLocalPlane(float2 screen_space) | iv::Elem | |
FromScreenSpaceToLocalSpace(float3 screen_space) | iv::Elem | |
GenericListener(iv::Instance *inst, GenericListener_Index< Listener > *index) | iv::GenericListener< Entity2D_Listener > | |
Initialize() | iv::GenericListener< Entity2D_Listener > | |
input_childDisconnect(InputNode *child) override | VectorChildrenElem< SlotChild > | protectedvirtual |
iv::Elem::input_childDisconnect(InputNode *) override | iv::Elem | protectedvirtual |
input_deactivate() | iv::InputNode | |
input_eachChild(std::function< void(InputNode *) > const &f) override | VectorChildrenElem< SlotChild > | protectedvirtual |
iv::Elem::input_eachChild(std::function< void(InputNode *) > const &) override | iv::Elem | protectedvirtual |
input_getParent() | iv::InputNode | |
input_getRoot() | iv::InputNode | virtual |
input_process(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace) | iv::InputNode | protectedvirtual |
input_setParent(InputNode *) | iv::InputNode | |
input_treeRefresh() | iv::InputNode | |
input_trigger_process(InputRoot *root, Input::DeviceKey key) | iv::InputNode | protectedvirtual |
input_trigger_visit(InputRoot *root, Input::DeviceKey key) | iv::InputNode | |
input_visit(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace) | iv::InputNode | |
inputEnabled(bool) | iv::InputNode | |
inputEnabled() | iv::InputNode | |
InputNode(Instance *inst) | iv::InputNode | |
iv::instance() const | iv::Slot | |
iv::FrameUpdateClient::instance() | iv::FrameUpdateClient | |
comp::Entity2D_Listener::instance() const | iv::GenericListener< Entity2D_Listener > | |
modelTransform | iv::Elem | |
Pickable(Elem *elem) | iv::Pickable | |
picking_test(int2 input_pos) override | iv::SlotChild | virtual |
picking_test_pixel_perfect(float2 local_pos) | iv::SlotChild | virtual |
preferredSize | iv::SlotChild | |
pushChild(SlotChild *) | VectorChildrenElem< SlotChild > | |
quiet(bool) | iv::Elem | |
quiet() const | iv::Elem | |
Remove_InputNode(InputNode *node) | iv::Elem | |
removeChild(SlotChild *) | VectorChildrenElem< SlotChild > | |
scissor | iv::Elem | |
second_pass(ElementRenderer *) | iv::Elem | |
second_pass_frame_id() | iv::Elem | |
second_pass_impl(ElementRenderer *) override | iv::Slot | protectedvirtual |
size | iv::SlotChild | |
Slot(Instance *) | iv::Slot | |
SlotChild(Elem *elem) | iv::SlotChild | |
status(iv::TableDebugView *view) | iv::Slot | |
VectorChildrenElem(Instance *inst) | VectorChildrenElem< SlotChild > | |
VerifyInitialization() | iv::GenericListener< Entity2D_Listener > | |
~Elem() | iv::Elem | |
~FrameUpdateClient() | iv::FrameUpdateClient | |
~GenericListener() | iv::GenericListener< Entity2D_Listener > | |
~InputNode() | iv::InputNode | |
~VectorChildrenElem() | VectorChildrenElem< SlotChild > | |