comp::Entity2D_SimpleView Member List

This is the complete list of members for comp::Entity2D_SimpleView, including all inherited members.

Add_InputNode(InputNode *node)iv::Elem
attr_enablediv::Elem
childrenVectorChildrenElem< SlotChild >protected
children_dirtyVectorChildrenElem< SlotChild >protected
cmcomp::Entity2D_SimpleView
createChild(CArgs const &... cargs)VectorChildrenElem< SlotChild >
createChild_Instance(char const *name, CArgs const &... cargs)VectorChildrenElem< SlotChild >
elem()iv::Pickable
elem() constiv::Pickable
Elem(Instance *inst)iv::Elem
elem_childDisconnect(Elem *) overrideVectorChildrenElem< SlotChild >protectedvirtual
iv::Elem::elem_childDisconnect(Elem *)iv::Elemvirtual
elem_eachChild(std::function< void(Elem *) > const &) overrideVectorChildrenElem< SlotChild >protectedvirtual
iv::Elem::elem_eachChild(std::function< void(Elem *) > const &)iv::Elemvirtual
elem_getParent()iv::Elem
elem_getRoot()iv::Elemvirtual
elem_setParent(Elem *)iv::Elem
enabled(bool val)iv::Elem
Entity2D_Listener(iv::Instance *inst, Entity2D_World *world)comp::Entity2D_Listener
Entity2D_Moved(Entity2D *)comp::Entity2D_Listenerinlinevirtual
Entity2D_Registered(Entity2D *entity) overridecomp::Entity2D_SimpleViewprotectedvirtual
Entity2D_SimpleView(iv::Instance *inst, Entity2D_World *world)comp::Entity2D_SimpleView
Entity2D_Unregistered(Entity2D *entity) overridecomp::Entity2D_SimpleViewprotectedvirtual
expectedSizeiv::SlotChild
first_pass(ElementRenderer *)iv::Elem
first_pass_frame_id()iv::Elem
first_pass_impl(ElementRenderer *) overrideiv::Slotprotectedvirtual
frame_update() overridecomp::Entity2D_SimpleViewvirtual
frame_update_active()iv::FrameUpdateClient
frame_update_dec()iv::FrameUpdateClient
frame_update_inc()iv::FrameUpdateClient
frame_update_pause()iv::FrameUpdateClient
frame_update_resume()iv::FrameUpdateClient
FrameUpdateClient(Instance *inst)iv::FrameUpdateClient
FromLocalSpaceToScreenSpace(float3 local_space)iv::Elem
FromScreenPlaneToLocalPlane(float2 screen_space)iv::Elem
FromScreenSpaceToLocalSpace(float3 screen_space)iv::Elem
GenericListener(iv::Instance *inst, GenericListener_Index< Listener > *index)iv::GenericListener< Entity2D_Listener >
Initialize()iv::GenericListener< Entity2D_Listener >
input_childDisconnect(InputNode *child) overrideVectorChildrenElem< SlotChild >protectedvirtual
iv::Elem::input_childDisconnect(InputNode *) overrideiv::Elemprotectedvirtual
input_deactivate()iv::InputNode
input_eachChild(std::function< void(InputNode *) > const &f) overrideVectorChildrenElem< SlotChild >protectedvirtual
iv::Elem::input_eachChild(std::function< void(InputNode *) > const &) overrideiv::Elemprotectedvirtual
input_getParent()iv::InputNode
input_getRoot()iv::InputNodevirtual
input_process(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace)iv::InputNodeprotectedvirtual
input_setParent(InputNode *)iv::InputNode
input_treeRefresh()iv::InputNode
input_trigger_process(InputRoot *root, Input::DeviceKey key)iv::InputNodeprotectedvirtual
input_trigger_visit(InputRoot *root, Input::DeviceKey key)iv::InputNode
input_visit(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace)iv::InputNode
inputEnabled(bool)iv::InputNode
inputEnabled()iv::InputNode
InputNode(Instance *inst)iv::InputNode
iv::instance() constiv::Slot
iv::FrameUpdateClient::instance()iv::FrameUpdateClient
comp::Entity2D_Listener::instance() constiv::GenericListener< Entity2D_Listener >
modelTransformiv::Elem
Pickable(Elem *elem)iv::Pickable
picking_test(int2 input_pos) overrideiv::SlotChildvirtual
picking_test_pixel_perfect(float2 local_pos)iv::SlotChildvirtual
preferredSizeiv::SlotChild
pushChild(SlotChild *)VectorChildrenElem< SlotChild >
quiet(bool)iv::Elem
quiet() constiv::Elem
Remove_InputNode(InputNode *node)iv::Elem
removeChild(SlotChild *)VectorChildrenElem< SlotChild >
scissoriv::Elem
second_pass(ElementRenderer *)iv::Elem
second_pass_frame_id()iv::Elem
second_pass_impl(ElementRenderer *) overrideiv::Slotprotectedvirtual
sizeiv::SlotChild
Slot(Instance *)iv::Slot
SlotChild(Elem *elem)iv::SlotChild
status(iv::TableDebugView *view)iv::Slot
VectorChildrenElem(Instance *inst)VectorChildrenElem< SlotChild >
VerifyInitialization()iv::GenericListener< Entity2D_Listener >
~Elem()iv::Elem
~FrameUpdateClient()iv::FrameUpdateClient
~GenericListener()iv::GenericListener< Entity2D_Listener >
~InputNode()iv::InputNode
~VectorChildrenElem()VectorChildrenElem< SlotChild >