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ivorium
iv_components
Example project
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
4
5
6
7
]
C
comp::Ability
▼
C
comp::Ability_Behavior
C
comp::ChargeAbility_Behavior
C
comp::AbilityInfo
C
comp::AutorechargeBehavior
▼
C
iv::ComponentAttr_Index< Entity2D >
[external]
C
comp::Entity2D_World
▼
C
ContactListener
C
comp::Physical2D_World
C
comp::Entity2D
▼
C
iv::FixedUpdateClient
[external]
C
comp::Physical2D_Updater
C
comp::Simulation
▼
C
iv::FrameUpdateClient
[external]
C
comp::Entity2D_SimpleView
▼
C
iv::GenericListener< Entity2D_Listener >
[external]
▼
C
comp::Entity2D_Listener
C
comp::Entity2D_SimpleView
▼
C
iv::GenericListener< Physical2D_Listener >
[external]
C
comp::Physical2D_Listener
▼
C
iv::GenericListener_Index< Entity2D_Listener >
[external]
C
comp::Entity2D_World
▼
C
iv::GenericListener_Index< Physical2D_Listener >
[external]
C
comp::Physical2D_World
▼
C
iv::hash< comp::Entity2D_TypeId >
[external]
C
std::hash< comp::Entity2D_TypeId >
▼
C
iv::InputNode
[external]
▼
C
iv::Elem
[external]
▼
C
OneChildElem< SlotChild >
[external]
▼
C
iv::Transform
[external]
C
comp::Entity2D_SimpleView_Item
▼
C
VectorChildrenElem< SlotChild >
[external]
▼
C
iv::Slot
[external]
C
comp::Entity2D_SimpleView
▼
C
iv::PickableSlot
[external]
▼
C
iv::LumaButton
[external]
C
comp::Ability_View
C
comp::SimulationState_Button
C
comp::Sectors::Listener
▼
C
iv::LumaListener
[external]
C
iv::LumaButton
[external]
C
comp::Physical2D
▼
C
iv::Pickable
[external]
▼
C
iv::SlotChild
[external]
C
comp::Entity2D_View
C
iv::Slot
[external]
C
iv::Transform
[external]
▼
C
iv::RuntimeId< Entity2D_TypeId >
[external]
C
comp::Entity2D_TypeId
C
comp::Sectors
C
comp::Sectors_Loader
Keeps sectors in range loaded. Needs to be updated from a simulaiton (
Sectors_Loader::update
)
C
comp::SimulationState
▼
C
iv::StringIO_Table< comp::SimulationState::State >
[external]
C
iv::StringIO< comp::SimulationState::State >
▼
C
iv::Position_InputNode::Tester
[external]
C
iv::PickableSlot
[external]
▼
C
iv::TranslucentElem
[external]
C
iv::LumaButton
[external]
▼
C
iv::World< Entity2D >
[external]
C
comp::Entity2D_World
▼
C
iv::World< Physical2D >
[external]
C
comp::Physical2D_World