#include <Slot.hpp>
Definition at line 11 of file Slot.hpp.
◆ SlotChild()
iv::SlotChild::SlotChild |
( |
Elem * |
elem | ) |
|
◆ instance()
Instance * iv::SlotChild::instance |
( |
| ) |
const |
◆ status()
◆ picking_test()
bool iv::SlotChild::picking_test |
( |
int2 |
input_pos | ) |
|
|
overridevirtual |
◆ picking_test_pixel_perfect()
virtual bool iv::SlotChild::picking_test_pixel_perfect |
( |
float2 |
local_pos | ) |
|
|
inlinevirtual |
◆ cm
◆ expectedSize
Do not set this manually, this is computed during down phase of first_pass. It can help elements like TextLayout determine which size will be available for them and adjust their preferred size according to it (TextLayout will use width at most of expected_size and height so that all text fits). Infinite value means that element will probably take any preferred_size as its size. What size will SlotChild probably get if it requests infinite size. What is the maximum preferred size that can SlotChild request and still probably get it.
Definition at line 29 of file Slot.hpp.
◆ preferredSize
◆ size
The documentation for this class was generated from the following files: