Border.cpp
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40 sum.x = this->attr_borderLeft.Get().value_or( 0.0f ) + this->attr_borderRight.Get().value_or( 0.0f );
41 sum.y = this->attr_borderTop.Get().value_or( 0.0f ) + this->attr_borderBottom.Get().value_or( 0.0f );
42 sum.z = this->attr_borderFront.Get().value_or( 0.0f ) + this->attr_borderBack.Get().value_or( 0.0f );
104 float borders_x_sum = this->attr_borderLeft.Get().value_or(0) + this->attr_borderRight.Get().value_or( 0 );
131 float borders_y_sum = this->attr_borderTop.Get().value_or(0) + this->attr_borderBottom.Get().value_or(0);
158 float borders_z_sum = this->attr_borderFront.Get().value_or(0) + this->attr_borderBack.Get().value_or(0);
200 bool border_changed = this->attr_borderLeft.clear_dirty() + this->attr_borderRight.clear_dirty()
223 this->child.Get()->elem()->modelTransform.Set( this->modelTransform.Get() * glm::translate( float4x4( 1 ), inpos ) );