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ivorium_graphics
Rendering
CameraState.hpp
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#pragma once
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#include <
ivorium_core/ivorium_core.hpp
>
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namespace
iv
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{
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struct
CameraState
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{
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float4x4
projection
;
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float4x4
pixelizing_projection
;
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float4x4
view
;
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CameraState
() :
projection
( 1 ),
pixelizing_projection
( 1 ),
view
( 1 ){}
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};
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}