iv::CameraState Struct Reference

#include <CameraState.hpp>

Public Member Functions

 CameraState ()
 

Public Attributes

float4x4 projection
 
float4x4 pixelizing_projection
 Orthogonal projection matrix with near plane 0 and far plane 1. We use it to get into screen space. Used in UniversalShader::FilteringStage::Msdf and in pixel fitting. More...
 
float4x4 view
 

Detailed Description

Definition at line 8 of file CameraState.hpp.

Constructor & Destructor Documentation

◆ CameraState()

iv::CameraState::CameraState ( )
inline

Definition at line 14 of file CameraState.hpp.

Member Data Documentation

◆ projection

float4x4 iv::CameraState::projection

Definition at line 10 of file CameraState.hpp.

◆ pixelizing_projection

float4x4 iv::CameraState::pixelizing_projection

Orthogonal projection matrix with near plane 0 and far plane 1. We use it to get into screen space. Used in UniversalShader::FilteringStage::Msdf and in pixel fitting.

Definition at line 11 of file CameraState.hpp.

◆ view

float4x4 iv::CameraState::view

Definition at line 12 of file CameraState.hpp.


The documentation for this struct was generated from the following file: