Game.hpp
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58 virtual void game_start() {} ///< Called after first draw. We can draw splash screen in first draw and then load everything (or start loading it) in game_start.
59 virtual bool game_input( const Input * input ) { return false; } ///< \returns True if input was processed by someone.
60 virtual void game_focus_lost() {} ///< Gameplay or anything that depends on realtime player interaction should be paused.