GlTexture.hpp
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56 void CreateTexture( Context const * logger, RenderTarget * target, int2 size, GlMinFiltering, GlMagFiltering, bool repeat, PixelFormat storage_format, ColorSpace color_space );
61 void LoadData( Context const * logger, RenderTarget * target, uint8_t * values, size_t values_size, PixelFormat data_format );