LumaFrame.cpp
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58 iv::AnimNode< iv::float3 > * s_prefsize_scale = this->anim.Node< iv::float3 >( iv::float3( 0, 0, 0 ) )
62 iv::AnimNode< bool > * out_enabled = this->anim.Attribute_DestinationNode( &this->iv::ProtectedSlot::attr_enabled, false )
66 iv::AnimNode< iv::float3 > * out_prefsize_scale = this->anim.Attribute_DestinationNode( &outer_prefsize->attr_prefsizeScale, iv::float3( 1, 1, 1 ) )
71 this->anim.Make_TimeTransform_Connector( iv::TimeTransform( iv::QuickstepTransform() ), s_prefsize_scale, out_prefsize_scale );