iv::Border Member List

This is the complete list of members for iv::Border, including all inherited members.

Add_InputNode(InputNode *node)iv::Elem
attr_borderBackiv::Border
attr_borderBottomiv::Border
attr_borderFrontiv::Border
attr_borderLeftiv::Border
attr_borderRightiv::Border
attr_borderTopiv::Border
attr_enablediv::Elem
Border(Instance *)iv::Border
borderBack(std::optional< float >)iv::Border
borderBottom(std::optional< float >)iv::Border
borderFront(std::optional< float >)iv::Border
borderLeft(std::optional< float >)iv::Border
borderRight(std::optional< float >)iv::Border
borderTop(std::optional< float >)iv::Border
childiv::OneChildElem< SlotChild >protected
cmiv::Border
createChild(CArgs const &... cargs)iv::OneChildElem< SlotChild >
createChild_Instance(char const *name, CArgs const &... cargs)iv::OneChildElem< SlotChild >
elem()iv::Pickable
elem() constiv::Pickable
Elem(Instance *inst)iv::Elem
elem_childDisconnect(Elem *) overrideiv::OneChildElem< SlotChild >protectedvirtual
elem_eachChild(std::function< void(Elem *) > const &) overrideiv::OneChildElem< SlotChild >protectedvirtual
elem_getParent()iv::Elem
elem_getRoot()iv::Elemvirtual
elem_setParent(Elem *)iv::Elem
enabled(bool val)iv::Border
expectedSizeiv::SlotChild
first_pass(ElementRenderer *)iv::Elem
first_pass_frame_id()iv::Elem
first_pass_impl(ElementRenderer *) overrideiv::Borderprotectedvirtual
FromLocalSpaceToScreenSpace(float3 local_space)iv::Elem
FromScreenPlaneToLocalPlane(float2 screen_space)iv::Elem
FromScreenSpaceToLocalSpace(float3 screen_space)iv::Elem
frontBack(std::optional< float > front, std::optional< float > back)iv::Border
input_childDisconnect(InputNode *child) overrideiv::OneChildElem< SlotChild >protectedvirtual
input_deactivate()iv::InputNode
input_eachChild(std::function< void(InputNode *) > const &f) overrideiv::OneChildElem< SlotChild >protectedvirtual
input_getParent()iv::InputNode
input_getRoot()iv::InputNodevirtual
input_process(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace)iv::InputNodeinlineprotectedvirtual
input_setParent(InputNode *)iv::InputNode
input_treeRefresh()iv::InputNode
input_trigger_process(InputRoot *root, Input::DeviceKey key)iv::InputNodeinlineprotectedvirtual
input_trigger_visit(InputRoot *root, Input::DeviceKey key)iv::InputNode
input_visit(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace)iv::InputNode
inputEnabled(bool)iv::InputNode
inputEnabled()iv::InputNode
InputNode(Instance *inst)iv::InputNode
instance() constiv::Border
OneChildElem< SlotChild >::instance() constiv::Elem
iv::SlotChild::instance() constiv::SlotChild
leftBottom(std::optional< float > left, std::optional< float > bottom)iv::Border
leftRight(std::optional< float > left, std::optional< float > right)iv::Border
leftTop(std::optional< float > left, std::optional< float > top)iv::Border
modelTransformiv::Elem
OneChildElem(Instance *inst)iv::OneChildElem< SlotChild >
Pickable(Elem *elem)iv::Pickable
picking_test(int2 input_pos) overrideiv::SlotChildvirtual
picking_test_pixel_perfect(float2 local_pos)iv::SlotChildinlinevirtual
preferredSizeiv::SlotChild
quiet(bool)iv::Elem
quiet() constiv::Elem
Remove_InputNode(InputNode *node)iv::Elem
removeChild()iv::OneChildElem< SlotChild >
rightBottom(std::optional< float > right, std::optional< float > bottom)iv::Border
rightTop(std::optional< float > right, std::optional< float > top)iv::Border
scissoriv::Elem
second_pass(ElementRenderer *)iv::Elem
second_pass_frame_id()iv::Elem
second_pass_impl(ElementRenderer *) overrideiv::Borderprotectedvirtual
setChild(SlotChild *)iv::OneChildElem< SlotChild >
sizeiv::SlotChild
SlotChild(Elem *elem)iv::SlotChild
status(iv::TableDebugView *view)iv::Border
topBottom(std::optional< float > top, std::optional< float > bottom)iv::Border
~Elem()iv::Elem
~InputNode()iv::InputNode
~OneChildElem()iv::OneChildElem< SlotChild >