iv::Camera Member List

This is the complete list of members for iv::Camera, including all inherited members.

Add_InputNode(InputNode *node)iv::Elem
attr_enablediv::Elem
Camera(Instance *, RenderTarget::Geometry)iv::Camera
childreniv::VectorChildrenElem< SlotChild >protected
children_dirtyiv::VectorChildrenElem< SlotChild >protected
cmiv::Camera
createChild(CArgs const &... cargs)iv::VectorChildrenElem< SlotChild >
createChild_Instance(char const *name, CArgs const &... cargs)iv::VectorChildrenElem< SlotChild >
elem()iv::Pickable
elem() constiv::Pickable
Elem(Instance *inst)iv::Elem
elem_childDisconnect(Elem *) overrideiv::VectorChildrenElem< SlotChild >protectedvirtual
elem_eachChild(std::function< void(Elem *) > const &) overrideiv::VectorChildrenElem< SlotChild >protectedvirtual
elem_getParent()iv::Elem
elem_getRoot() overrideiv::Cameravirtual
elem_setParent(Elem *)iv::Elem
enabled(bool val)iv::Elem
expectedSizeiv::SlotChild
first_pass(ElementRenderer *)iv::Elem
first_pass_frame_id()iv::Elem
first_pass_impl(ElementRenderer *) overrideiv::Slotprotectedvirtual
FromLocalSpaceToScreenSpace(float3 local_space)iv::Elem
FromLocalSpaceToViewportSpace(float4x4 model_transform, float3)iv::Camera
FromScreenPlaneToLocalPlane(float2 screen_space)iv::Elem
FromScreenSpaceToLocalSpace(float3 screen_space)iv::Elem
FromViewportPlaneToLocalPlane(float4x4 model_transform, float2)iv::Camera
FromViewportSpaceToLocalSpace(float4x4 model_transform, float3)iv::Camera
geometry(RenderTarget::Geometry geometry)iv::Camera
input_childDisconnect(InputNode *child) overrideiv::VectorChildrenElem< SlotChild >protectedvirtual
input_deactivate()iv::InputNode
input_eachChild(std::function< void(InputNode *) > const &f) overrideiv::VectorChildrenElem< SlotChild >protectedvirtual
input_getParent()iv::InputNode
input_getRoot()iv::InputNodevirtual
input_process(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace)iv::InputNodeinlineprotectedvirtual
input_setParent(InputNode *)iv::InputNode
input_treeRefresh()iv::InputNode
input_trigger_process(InputRoot *root, Input::DeviceKey key)iv::InputNodeinlineprotectedvirtual
input_trigger_visit(InputRoot *root, Input::DeviceKey key)iv::InputNode
input_visit(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace)iv::InputNode
inputEnabled(bool)iv::InputNode
inputEnabled()iv::InputNode
InputNode(Instance *inst)iv::InputNode
iv::instance() constiv::Slot
iv::VectorChildrenElem< SlotChild >::instance() constiv::Elem
iv::SlotChild::instance() constiv::SlotChild
iv::ElementRenderer::instance() constiv::ElementRendererprivate
modelTransformiv::Elem
Pickable(Elem *elem)iv::Pickable
picking_test(int2 input_pos) overrideiv::SlotChildvirtual
picking_test_pixel_perfect(float2 local_pos)iv::SlotChildinlinevirtual
preferredSizeiv::SlotChild
pushChild(SlotChild *)iv::VectorChildrenElem< SlotChild >
quiet(bool)iv::Elem
quiet() constiv::Elem
Remove_InputNode(InputNode *node)iv::Elem
removeChild(SlotChild *)iv::VectorChildrenElem< SlotChild >
render_scene(Elem *view=nullptr)iv::Camera
scissoriv::Elem
iv::second_pass(ElementRenderer *)iv::Elem
second_pass_frame_id()iv::Elem
second_pass_impl(ElementRenderer *) overrideiv::Slotprotectedvirtual
sizeiv::SlotChild
Slot(Instance *)iv::Slot
SlotChild(Elem *elem)iv::SlotChild
status(iv::TableDebugView *view)iv::Camera
VectorChildrenElem(Instance *inst)iv::VectorChildrenElem< SlotChild >
~Camera()iv::Camera
~Elem()iv::Elem
~InputNode()iv::InputNode
~VectorChildrenElem()iv::VectorChildrenElem< SlotChild >