Add_InputNode(InputNode *node) | iv::Elem | |
attr_enabled | iv::Elem | |
Camera(Instance *, RenderTarget::Geometry) | iv::Camera | |
children | iv::VectorChildrenElem< SlotChild > | protected |
children_dirty | iv::VectorChildrenElem< SlotChild > | protected |
cm | iv::Camera | |
createChild(CArgs const &... cargs) | iv::VectorChildrenElem< SlotChild > | |
createChild_Instance(char const *name, CArgs const &... cargs) | iv::VectorChildrenElem< SlotChild > | |
elem() | iv::Pickable | |
elem() const | iv::Pickable | |
Elem(Instance *inst) | iv::Elem | |
elem_childDisconnect(Elem *) override | iv::VectorChildrenElem< SlotChild > | protectedvirtual |
elem_eachChild(std::function< void(Elem *) > const &) override | iv::VectorChildrenElem< SlotChild > | protectedvirtual |
elem_getParent() | iv::Elem | |
elem_getRoot() override | iv::Camera | virtual |
elem_setParent(Elem *) | iv::Elem | |
enabled(bool val) | iv::Elem | |
expectedSize | iv::SlotChild | |
first_pass(ElementRenderer *) | iv::Elem | |
first_pass_frame_id() | iv::Elem | |
first_pass_impl(ElementRenderer *) override | iv::Slot | protectedvirtual |
FromLocalSpaceToScreenSpace(float3 local_space) | iv::Elem | |
FromLocalSpaceToViewportSpace(float4x4 model_transform, float3) | iv::Camera | |
FromScreenPlaneToLocalPlane(float2 screen_space) | iv::Elem | |
FromScreenSpaceToLocalSpace(float3 screen_space) | iv::Elem | |
FromViewportPlaneToLocalPlane(float4x4 model_transform, float2) | iv::Camera | |
FromViewportSpaceToLocalSpace(float4x4 model_transform, float3) | iv::Camera | |
geometry(RenderTarget::Geometry geometry) | iv::Camera | |
input_childDisconnect(InputNode *child) override | iv::VectorChildrenElem< SlotChild > | protectedvirtual |
input_deactivate() | iv::InputNode | |
input_eachChild(std::function< void(InputNode *) > const &f) override | iv::VectorChildrenElem< SlotChild > | protectedvirtual |
input_getParent() | iv::InputNode | |
input_getRoot() | iv::InputNode | virtual |
input_process(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace) | iv::InputNode | inlineprotectedvirtual |
input_setParent(InputNode *) | iv::InputNode | |
input_treeRefresh() | iv::InputNode | |
input_trigger_process(InputRoot *root, Input::DeviceKey key) | iv::InputNode | inlineprotectedvirtual |
input_trigger_visit(InputRoot *root, Input::DeviceKey key) | iv::InputNode | |
input_visit(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace) | iv::InputNode | |
inputEnabled(bool) | iv::InputNode | |
inputEnabled() | iv::InputNode | |
InputNode(Instance *inst) | iv::InputNode | |
iv::instance() const | iv::Slot | |
iv::VectorChildrenElem< SlotChild >::instance() const | iv::Elem | |
iv::SlotChild::instance() const | iv::SlotChild | |
iv::ElementRenderer::instance() const | iv::ElementRenderer | private |
modelTransform | iv::Elem | |
Pickable(Elem *elem) | iv::Pickable | |
picking_test(int2 input_pos) override | iv::SlotChild | virtual |
picking_test_pixel_perfect(float2 local_pos) | iv::SlotChild | inlinevirtual |
preferredSize | iv::SlotChild | |
pushChild(SlotChild *) | iv::VectorChildrenElem< SlotChild > | |
quiet(bool) | iv::Elem | |
quiet() const | iv::Elem | |
Remove_InputNode(InputNode *node) | iv::Elem | |
removeChild(SlotChild *) | iv::VectorChildrenElem< SlotChild > | |
render_scene(Elem *view=nullptr) | iv::Camera | |
scissor | iv::Elem | |
iv::second_pass(ElementRenderer *) | iv::Elem | |
second_pass_frame_id() | iv::Elem | |
second_pass_impl(ElementRenderer *) override | iv::Slot | protectedvirtual |
size | iv::SlotChild | |
Slot(Instance *) | iv::Slot | |
SlotChild(Elem *elem) | iv::SlotChild | |
status(iv::TableDebugView *view) | iv::Camera | |
VectorChildrenElem(Instance *inst) | iv::VectorChildrenElem< SlotChild > | |
~Camera() | iv::Camera | |
~Elem() | iv::Elem | |
~InputNode() | iv::InputNode | |
~VectorChildrenElem() | iv::VectorChildrenElem< SlotChild > | |