iv::Image Member List

This is the complete list of members for iv::Image, including all inherited members.

Add_InputNode(InputNode *node)iv::Elem
alpha(float v)iv::Image
attr_enablediv::Elem
attr_filenameiv::Image
attr_preblendiv::TranslucentElem
attr_translucentiv::TranslucentElem
cmiv::Image
colorTransform(float4x4 const &v)iv::Image
Elem(Instance *inst)iv::Elem
iv::elem()iv::Pickable
iv::elem() constiv::Pickable
iv::TranslucentElem::elem()iv::TranslucentElem
iv::TranslucentElem::elem() constiv::TranslucentElem
elem_childDisconnect(Elem *)iv::Eleminlinevirtual
elem_eachChild(std::function< void(Elem *) > const &)iv::Eleminlinevirtual
elem_getParent()iv::Elem
elem_getRoot()iv::Elemvirtual
elem_setParent(Elem *)iv::Elem
enabled(bool val)iv::Image
expectedSizeiv::SlotChild
filename(ResourcePath const &val)iv::Image
filteringAlphaThreshold(float v)iv::Image
filteringAlphaWidth(float v)iv::Image
filteringStage(FlatShader::FilteringStage v)iv::Image
first_pass(ElementRenderer *)iv::Elem
first_pass_frame_id()iv::Elem
first_pass_impl(ElementRenderer *) overrideiv::Imageprotectedvirtual
fittingStage(FlatShader::FittingStage v)iv::Image
FromLocalSpaceToScreenSpace(float3 local_space)iv::Elem
FromScreenPlaneToLocalPlane(float2 screen_space)iv::Elem
FromScreenSpaceToLocalSpace(float3 screen_space)iv::Elem
Image(Instance *)iv::Image
input_childDisconnect(InputNode *) overrideiv::Elemprotectedvirtual
input_deactivate()iv::InputNode
input_eachChild(std::function< void(InputNode *) > const &) overrideiv::Elemprotectedvirtual
input_getParent()iv::InputNode
input_getRoot()iv::InputNodevirtual
input_process(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace)iv::InputNodeinlineprotectedvirtual
input_setParent(InputNode *)iv::InputNode
input_treeRefresh()iv::InputNode
input_trigger_process(InputRoot *root, Input::DeviceKey key)iv::InputNodeinlineprotectedvirtual
input_trigger_visit(InputRoot *root, Input::DeviceKey key)iv::InputNode
input_visit(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace)iv::InputNode
inputEnabled(bool)iv::InputNode
inputEnabled()iv::InputNode
InputNode(Instance *inst)iv::InputNode
instance() constiv::Image
iv::Elem::instance() constiv::Elem
iv::SlotChild::instance() constiv::SlotChild
modelTransformiv::Elem
Pickable(Elem *elem)iv::Pickable
picking_test(int2 input_pos) overrideiv::SlotChildvirtual
picking_test_pixel_perfect(float2 local_pos) overrideiv::Imageprotectedvirtual
pixelizeOffset(float2 v)iv::Image
pixelizeSize(float2 v)iv::Image
pixelizeStage(FlatShader::PixelizeStage v)iv::Image
preblend(float4 val)iv::Image
preferredSizeiv::SlotChild
quiet(bool)iv::Elem
quiet() constiv::Elem
Remove_InputNode(InputNode *node)iv::Elem
render(CameraState const &camera, std::optional< float > depth_override) overrideiv::Imagevirtual
resizeAnchor(float2 v)iv::Image
resizeStage(FlatShader::ResizeStage v)iv::Image
scissoriv::Elem
second_pass(ElementRenderer *)iv::Elem
second_pass_frame_id()iv::Elem
second_pass_impl(ElementRenderer *) overrideiv::Imageprotectedvirtual
shadingiv::Image
sizeiv::SlotChild
SlotChild(Elem *elem)iv::SlotChild
status(iv::TableDebugView *view)iv::Image
translucent(bool val)iv::Image
TranslucentElem(Elem *elem)iv::TranslucentElem
~Elem()iv::Elem
~InputNode()iv::InputNode