Add_InputNode(InputNode *node) | iv::Elem | |
alpha(float v) | iv::Image | |
attr_enabled | iv::Elem | |
attr_filename | iv::Image | |
attr_preblend | iv::TranslucentElem | |
attr_translucent | iv::TranslucentElem | |
cm | iv::Image | |
colorTransform(float4x4 const &v) | iv::Image | |
Elem(Instance *inst) | iv::Elem | |
iv::elem() | iv::Pickable | |
iv::elem() const | iv::Pickable | |
iv::TranslucentElem::elem() | iv::TranslucentElem | |
iv::TranslucentElem::elem() const | iv::TranslucentElem | |
elem_childDisconnect(Elem *) | iv::Elem | inlinevirtual |
elem_eachChild(std::function< void(Elem *) > const &) | iv::Elem | inlinevirtual |
elem_getParent() | iv::Elem | |
elem_getRoot() | iv::Elem | virtual |
elem_setParent(Elem *) | iv::Elem | |
enabled(bool val) | iv::Image | |
expectedSize | iv::SlotChild | |
filename(ResourcePath const &val) | iv::Image | |
filteringAlphaThreshold(float v) | iv::Image | |
filteringAlphaWidth(float v) | iv::Image | |
filteringStage(FlatShader::FilteringStage v) | iv::Image | |
first_pass(ElementRenderer *) | iv::Elem | |
first_pass_frame_id() | iv::Elem | |
first_pass_impl(ElementRenderer *) override | iv::Image | protectedvirtual |
fittingStage(FlatShader::FittingStage v) | iv::Image | |
FromLocalSpaceToScreenSpace(float3 local_space) | iv::Elem | |
FromScreenPlaneToLocalPlane(float2 screen_space) | iv::Elem | |
FromScreenSpaceToLocalSpace(float3 screen_space) | iv::Elem | |
Image(Instance *) | iv::Image | |
input_childDisconnect(InputNode *) override | iv::Elem | protectedvirtual |
input_deactivate() | iv::InputNode | |
input_eachChild(std::function< void(InputNode *) > const &) override | iv::Elem | protectedvirtual |
input_getParent() | iv::InputNode | |
input_getRoot() | iv::InputNode | virtual |
input_process(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace) | iv::InputNode | inlineprotectedvirtual |
input_setParent(InputNode *) | iv::InputNode | |
input_treeRefresh() | iv::InputNode | |
input_trigger_process(InputRoot *root, Input::DeviceKey key) | iv::InputNode | inlineprotectedvirtual |
input_trigger_visit(InputRoot *root, Input::DeviceKey key) | iv::InputNode | |
input_visit(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace) | iv::InputNode | |
inputEnabled(bool) | iv::InputNode | |
inputEnabled() | iv::InputNode | |
InputNode(Instance *inst) | iv::InputNode | |
instance() const | iv::Image | |
iv::Elem::instance() const | iv::Elem | |
iv::SlotChild::instance() const | iv::SlotChild | |
modelTransform | iv::Elem | |
Pickable(Elem *elem) | iv::Pickable | |
picking_test(int2 input_pos) override | iv::SlotChild | virtual |
picking_test_pixel_perfect(float2 local_pos) override | iv::Image | protectedvirtual |
pixelizeOffset(float2 v) | iv::Image | |
pixelizeSize(float2 v) | iv::Image | |
pixelizeStage(FlatShader::PixelizeStage v) | iv::Image | |
preblend(float4 val) | iv::Image | |
preferredSize | iv::SlotChild | |
quiet(bool) | iv::Elem | |
quiet() const | iv::Elem | |
Remove_InputNode(InputNode *node) | iv::Elem | |
render(CameraState const &camera, std::optional< float > depth_override) override | iv::Image | virtual |
resizeAnchor(float2 v) | iv::Image | |
resizeStage(FlatShader::ResizeStage v) | iv::Image | |
scissor | iv::Elem | |
second_pass(ElementRenderer *) | iv::Elem | |
second_pass_frame_id() | iv::Elem | |
second_pass_impl(ElementRenderer *) override | iv::Image | protectedvirtual |
shading | iv::Image | |
size | iv::SlotChild | |
SlotChild(Elem *elem) | iv::SlotChild | |
status(iv::TableDebugView *view) | iv::Image | |
translucent(bool val) | iv::Image | |
TranslucentElem(Elem *elem) | iv::TranslucentElem | |
~Elem() | iv::Elem | |
~InputNode() | iv::InputNode | |