iv::TimeSystem Member List
This is the complete list of members for iv::TimeSystem, including all inherited members.
addTime(int delta_ms) | iv::TimeSystem | |
cancel_timeout(TimeId time_type, timeout_iterator it) | iv::TimeSystem | |
Context() | iv::Context | |
debug_name() const override | iv::TimeSystem | inlinevirtual |
delay(Watch *watch, std::function< void() > const &fun) | iv::TimeSystem | |
flushSystem() override | iv::TimeSystem | virtual |
game_update_period(TimeId time_type, int period_ms) | iv::TimeSystem | |
game_update_period(TimeId time_type) | iv::TimeSystem | |
get_time_ms(TimeId time_type) | iv::TimeSystem | |
get_time_to_next_frame_ms(TimeId time_type) | iv::TimeSystem | |
is_valid(TimeId time_type) | iv::TimeSystem | |
log(SrcInfo const &info, LogId id, Items const &... items) const | iv::Context | |
log_enabled(LogId id) const | iv::Context | |
log_process(SrcInfo const &info, LogId id, std::string const &message) const override final | iv::System | protectedvirtual |
log_process_enabled(LogId id) const override final | iv::System | protectedvirtual |
nextFrame() | iv::TimeSystem | |
register_fixed_update_client(FixedUpdateClient *client, TimeId time_type) | iv::TimeSystem | |
register_frame_update_client(FrameUpdateClient *client) | iv::TimeSystem | |
release() | iv::System | |
retain() | iv::System | |
speed(TimeId time_type, double speed) | iv::TimeSystem | |
speed(TimeId time_type) | iv::TimeSystem | |
status(TextDebugView *view) | iv::System | inlinevirtual |
System(SystemContainer *sc) | iv::System | |
system_container() const | iv::System | |
timeout(Watch *watch, TimeId time_type, int time_abs_ms, std::function< void() > const &fun) | iv::TimeSystem | |
timeout_iterator typedef | iv::TimeSystem | |
TimeSystem(SystemContainer *sc) | iv::TimeSystem | |
unregister_fixed_update_client(FixedUpdateClient *client, TimeId time_type) | iv::TimeSystem | |
unregister_frame_update_client(FrameUpdateClient *client) | iv::TimeSystem | |
warning(SrcInfo const &info, Items const &... items) const | iv::Context | |
~Context() | iv::Context | inlinevirtual |
~System() | iv::System | inlinevirtual |