#include <TimeSystem.hpp>
Classes | |
struct | UpdateItem |
Public Types | |
using | timeout_iterator = std::multimap< int, UpdateItem >::iterator |
Public Member Functions | |
TimeSystem (SystemContainer *sc) | |
virtual std::string | debug_name () const override |
virtual bool | flushSystem () override |
void | addTime (int delta_ms) |
void | nextFrame () |
int | get_time_ms (TimeId time_type) |
int | get_time_to_next_frame_ms (TimeId time_type) |
void | register_frame_update_client (FrameUpdateClient *client) |
void | unregister_frame_update_client (FrameUpdateClient *client) |
void | register_fixed_update_client (FixedUpdateClient *client, TimeId time_type) |
void | unregister_fixed_update_client (FixedUpdateClient *client, TimeId time_type) |
void | speed (TimeId time_type, double speed) |
double | speed (TimeId time_type) |
void | game_update_period (TimeId time_type, int period_ms) |
int | game_update_period (TimeId time_type) |
timeout_iterator | timeout (Watch *watch, TimeId time_type, int time_abs_ms, std::function< void() > const &fun) |
void | cancel_timeout (TimeId time_type, timeout_iterator it) |
this can be called only if given iterator was returned from TimeSystem::timeout method and the timeout callback was not called yet; This functionality should be wrapped in a client class (eg. class Watch) to guarantee this behavior More... | |
void | delay (Watch *watch, std::function< void() > const &fun) |
bool | is_valid (TimeId time_type) |
Public Member Functions inherited from iv::System | |
System (SystemContainer *sc) | |
virtual | ~System () |
virtual void | status (TextDebugView *view) |
SystemContainer * | system_container () const |
void | retain () |
void | release () |
Public Member Functions inherited from iv::Context | |
Context () | |
virtual | ~Context () |
template<class ... Items> | |
void | log (SrcInfo const &info, LogId id, Items const &... items) const |
bool | log_enabled (LogId id) const |
template<class ... Items> | |
void | warning (SrcInfo const &info, Items const &... items) const |
Additional Inherited Members | |
Protected Member Functions inherited from iv::System | |
virtual bool | log_process_enabled (LogId id) const override final |
virtual void | log_process (SrcInfo const &info, LogId id, std::string const &message) const override final |
Detailed Description
Definition at line 20 of file TimeSystem.hpp.
Member Typedef Documentation
◆ timeout_iterator
using iv::TimeSystem::timeout_iterator = std::multimap< int, UpdateItem >::iterator |
Definition at line 31 of file TimeSystem.hpp.
Constructor & Destructor Documentation
◆ TimeSystem()
iv::TimeSystem::TimeSystem | ( | SystemContainer * | sc | ) |
Definition at line 10 of file TimeSystem.cpp.
Member Function Documentation
◆ debug_name()
|
inlineoverridevirtual |
Reimplemented from iv::System.
Definition at line 37 of file TimeSystem.hpp.
◆ flushSystem()
|
overridevirtual |
Reimplemented from iv::System.
Definition at line 131 of file TimeSystem.cpp.
◆ addTime()
void iv::TimeSystem::addTime | ( | int | delta_ms | ) |
Definition at line 23 of file TimeSystem.cpp.
◆ nextFrame()
void iv::TimeSystem::nextFrame | ( | ) |
Definition at line 28 of file TimeSystem.cpp.
◆ get_time_ms()
int iv::TimeSystem::get_time_ms | ( | TimeId | time_type | ) |
Definition at line 59 of file TimeSystem.cpp.
◆ get_time_to_next_frame_ms()
int iv::TimeSystem::get_time_to_next_frame_ms | ( | TimeId | time_type | ) |
Definition at line 65 of file TimeSystem.cpp.
◆ register_frame_update_client()
void iv::TimeSystem::register_frame_update_client | ( | FrameUpdateClient * | client | ) |
Definition at line 46 of file TimeSystem.cpp.
◆ unregister_frame_update_client()
void iv::TimeSystem::unregister_frame_update_client | ( | FrameUpdateClient * | client | ) |
Definition at line 51 of file TimeSystem.cpp.
◆ register_fixed_update_client()
void iv::TimeSystem::register_fixed_update_client | ( | FixedUpdateClient * | client, |
TimeId | time_type | ||
) |
Definition at line 116 of file TimeSystem.cpp.
◆ unregister_fixed_update_client()
void iv::TimeSystem::unregister_fixed_update_client | ( | FixedUpdateClient * | client, |
TimeId | time_type | ||
) |
Definition at line 121 of file TimeSystem.cpp.
◆ speed() [1/2]
void iv::TimeSystem::speed | ( | TimeId | time_type, |
double | speed | ||
) |
Definition at line 71 of file TimeSystem.cpp.
◆ speed() [2/2]
double iv::TimeSystem::speed | ( | TimeId | time_type | ) |
Definition at line 77 of file TimeSystem.cpp.
◆ game_update_period() [1/2]
void iv::TimeSystem::game_update_period | ( | TimeId | time_type, |
int | period_ms | ||
) |
Definition at line 84 of file TimeSystem.cpp.
◆ game_update_period() [2/2]
int iv::TimeSystem::game_update_period | ( | TimeId | time_type | ) |
Definition at line 90 of file TimeSystem.cpp.
◆ timeout()
TimeSystem::timeout_iterator iv::TimeSystem::timeout | ( | Watch * | watch, |
TimeId | time_type, | ||
int | time_abs_ms, | ||
std::function< void() > const & | fun | ||
) |
Definition at line 101 of file TimeSystem.cpp.
◆ cancel_timeout()
void iv::TimeSystem::cancel_timeout | ( | TimeId | time_type, |
timeout_iterator | it | ||
) |
this can be called only if given iterator was returned from TimeSystem::timeout method and the timeout callback was not called yet; This functionality should be wrapped in a client class (eg. class Watch) to guarantee this behavior
Definition at line 106 of file TimeSystem.cpp.
◆ delay()
void iv::TimeSystem::delay | ( | Watch * | watch, |
std::function< void() > const & | fun | ||
) |
Definition at line 111 of file TimeSystem.cpp.
◆ is_valid()
bool iv::TimeSystem::is_valid | ( | TimeId | time_type | ) |
Definition at line 96 of file TimeSystem.cpp.
The documentation for this class was generated from the following files:
- ivorium_systems/TimeSystem/TimeSystem.hpp
- ivorium_systems/TimeSystem/TimeSystem.cpp