#include <TimeSystem.hpp>
Classes | |
| struct | UpdateItem |
Public Types | |
| using | timeout_iterator = std::multimap< int, UpdateItem >::iterator |
Public Member Functions | |
| TimeSystem (SystemContainer *sc) | |
| virtual std::string | debug_name () const override |
| virtual bool | flushSystem () override |
| void | addTime (int delta_ms) |
| void | nextFrame () |
| int | get_time_ms (TimeId time_type) |
| int | get_time_to_next_frame_ms (TimeId time_type) |
| void | register_frame_update_client (FrameUpdateClient *client) |
| void | unregister_frame_update_client (FrameUpdateClient *client) |
| void | register_fixed_update_client (FixedUpdateClient *client, TimeId time_type) |
| void | unregister_fixed_update_client (FixedUpdateClient *client, TimeId time_type) |
| void | speed (TimeId time_type, double speed) |
| double | speed (TimeId time_type) |
| void | game_update_period (TimeId time_type, int period_ms) |
| int | game_update_period (TimeId time_type) |
| timeout_iterator | timeout (Watch *watch, TimeId time_type, int time_abs_ms, std::function< void() > const &fun) |
| void | cancel_timeout (TimeId time_type, timeout_iterator it) |
| this can be called only if given iterator was returned from TimeSystem::timeout method and the timeout callback was not called yet; This functionality should be wrapped in a client class (eg. class Watch) to guarantee this behavior More... | |
| void | delay (Watch *watch, std::function< void() > const &fun) |
| bool | is_valid (TimeId time_type) |
Public Member Functions inherited from iv::System | |
| System (SystemContainer *sc) | |
| virtual | ~System () |
| virtual void | status (TextDebugView *view) |
| SystemContainer * | system_container () const |
| void | retain () |
| void | release () |
Public Member Functions inherited from iv::Context | |
| Context () | |
| virtual | ~Context () |
| template<class ... Items> | |
| void | log (SrcInfo const &info, LogId id, Items const &... items) const |
| bool | log_enabled (LogId id) const |
| template<class ... Items> | |
| void | warning (SrcInfo const &info, Items const &... items) const |
Additional Inherited Members | |
Protected Member Functions inherited from iv::System | |
| virtual bool | log_process_enabled (LogId id) const override final |
| virtual void | log_process (SrcInfo const &info, LogId id, std::string const &message) const override final |
Detailed Description
Definition at line 20 of file TimeSystem.hpp.
Member Typedef Documentation
◆ timeout_iterator
| using iv::TimeSystem::timeout_iterator = std::multimap< int, UpdateItem >::iterator |
Definition at line 31 of file TimeSystem.hpp.
Constructor & Destructor Documentation
◆ TimeSystem()
| iv::TimeSystem::TimeSystem | ( | SystemContainer * | sc | ) |
Definition at line 10 of file TimeSystem.cpp.
Member Function Documentation
◆ debug_name()
|
inlineoverridevirtual |
Reimplemented from iv::System.
Definition at line 37 of file TimeSystem.hpp.
◆ flushSystem()
|
overridevirtual |
Reimplemented from iv::System.
Definition at line 131 of file TimeSystem.cpp.
◆ addTime()
| void iv::TimeSystem::addTime | ( | int | delta_ms | ) |
Definition at line 23 of file TimeSystem.cpp.
◆ nextFrame()
| void iv::TimeSystem::nextFrame | ( | ) |
Definition at line 28 of file TimeSystem.cpp.
◆ get_time_ms()
| int iv::TimeSystem::get_time_ms | ( | TimeId | time_type | ) |
Definition at line 59 of file TimeSystem.cpp.
◆ get_time_to_next_frame_ms()
| int iv::TimeSystem::get_time_to_next_frame_ms | ( | TimeId | time_type | ) |
Definition at line 65 of file TimeSystem.cpp.
◆ register_frame_update_client()
| void iv::TimeSystem::register_frame_update_client | ( | FrameUpdateClient * | client | ) |
Definition at line 46 of file TimeSystem.cpp.
◆ unregister_frame_update_client()
| void iv::TimeSystem::unregister_frame_update_client | ( | FrameUpdateClient * | client | ) |
Definition at line 51 of file TimeSystem.cpp.
◆ register_fixed_update_client()
| void iv::TimeSystem::register_fixed_update_client | ( | FixedUpdateClient * | client, |
| TimeId | time_type | ||
| ) |
Definition at line 116 of file TimeSystem.cpp.
◆ unregister_fixed_update_client()
| void iv::TimeSystem::unregister_fixed_update_client | ( | FixedUpdateClient * | client, |
| TimeId | time_type | ||
| ) |
Definition at line 121 of file TimeSystem.cpp.
◆ speed() [1/2]
| void iv::TimeSystem::speed | ( | TimeId | time_type, |
| double | speed | ||
| ) |
Definition at line 71 of file TimeSystem.cpp.
◆ speed() [2/2]
| double iv::TimeSystem::speed | ( | TimeId | time_type | ) |
Definition at line 77 of file TimeSystem.cpp.
◆ game_update_period() [1/2]
| void iv::TimeSystem::game_update_period | ( | TimeId | time_type, |
| int | period_ms | ||
| ) |
Definition at line 84 of file TimeSystem.cpp.
◆ game_update_period() [2/2]
| int iv::TimeSystem::game_update_period | ( | TimeId | time_type | ) |
Definition at line 90 of file TimeSystem.cpp.
◆ timeout()
| TimeSystem::timeout_iterator iv::TimeSystem::timeout | ( | Watch * | watch, |
| TimeId | time_type, | ||
| int | time_abs_ms, | ||
| std::function< void() > const & | fun | ||
| ) |
Definition at line 101 of file TimeSystem.cpp.
◆ cancel_timeout()
| void iv::TimeSystem::cancel_timeout | ( | TimeId | time_type, |
| timeout_iterator | it | ||
| ) |
this can be called only if given iterator was returned from TimeSystem::timeout method and the timeout callback was not called yet; This functionality should be wrapped in a client class (eg. class Watch) to guarantee this behavior
Definition at line 106 of file TimeSystem.cpp.
◆ delay()
| void iv::TimeSystem::delay | ( | Watch * | watch, |
| std::function< void() > const & | fun | ||
| ) |
Definition at line 111 of file TimeSystem.cpp.
◆ is_valid()
| bool iv::TimeSystem::is_valid | ( | TimeId | time_type | ) |
Definition at line 96 of file TimeSystem.cpp.
The documentation for this class was generated from the following files:
- ivorium_systems/TimeSystem/TimeSystem.hpp
- ivorium_systems/TimeSystem/TimeSystem.cpp

Public Member Functions inherited from 