Defs.cpp File Reference
#include "Defs.hpp"

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Namespaces

 iv
 
 iv::Defs
 
 iv::Defs::Log
 

Variables

const LogId iv::Defs::Log::Animation_Activations = LogId::create( "Animation_Activations" )
 
const LogId iv::Defs::Log::Animation_SystemUpdate = LogId::create( "Animation_SystemUpdate" )
 
const LogId iv::Defs::Log::Animation_NodeUpdate = LogId::create( "Animation_NodeUpdate" )
 
const LogId iv::Defs::Log::Animation_ConnectorUpdate = LogId::create( "Animation_ConnectorUpdate" )
 
const LogId iv::Defs::Log::Animation_Events = LogId::create( "Animation_Events" )
 
const LogId iv::Defs::Log::Animation_Summary = LogId::create( "Animation_Summary" )
 
const LogId iv::Defs::Log::Render = LogId::create( "Render" )
 
const LogId iv::Defs::Log::TransformFeedback = LogId::create( "TransformFeedback" )
 
const LogId iv::Defs::Log::ElementRefreshSummary = LogId::create( "ElementRefreshSummary" )
 
const LogId iv::Defs::Log::ElementRenderSummary = LogId::create( "ElementRenderSummary" )
 
const LogId iv::Defs::Log::ElementFirstPass = LogId::create( "ElementFirstPass" )
 
const LogId iv::Defs::Log::ElementSecondPass = LogId::create( "ElementSecondPass" )
 
const LogId iv::Defs::Log::ElementRenderPass = LogId::create( "ElementRenderPass" )
 
const LogId iv::Defs::Log::ElementFirstPass_Refresh = LogId::create( "ElementFirstPass_Refresh" )
 
const LogId iv::Defs::Log::Text_Verbose = LogId::create( "Text_Verbose" )
 
const LogId iv::Defs::Log::FixedOrderCamera = LogId::create( "FixedOrderCamera" )
 
const LogId iv::Defs::Log::TextureState = LogId::create( "TextureState" )