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ivorium_graphics
Defs.cpp
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#include "
Defs.hpp
"
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namespace
iv
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{
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namespace
Defs
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{
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namespace
Log
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{
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const
LogId
Animation_Activations
=
LogId::create
(
"Animation_Activations"
);
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const
LogId
Animation_SystemUpdate
=
LogId::create
(
"Animation_SystemUpdate"
);
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const
LogId
Animation_NodeUpdate
=
LogId::create
(
"Animation_NodeUpdate"
);
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const
LogId
Animation_ConnectorUpdate
=
LogId::create
(
"Animation_ConnectorUpdate"
);
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const
LogId
Animation_Events
=
LogId::create
(
"Animation_Events"
);
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const
LogId
Animation_Summary
=
LogId::create
(
"Animation_Summary"
);
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const
LogId
Render
=
LogId::create
(
"Render"
);
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const
LogId
TransformFeedback
=
LogId::create
(
"TransformFeedback"
);
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const
LogId
ElementRefreshSummary
=
LogId::create
(
"ElementRefreshSummary"
);
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const
LogId
ElementRenderSummary
=
LogId::create
(
"ElementRenderSummary"
);
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const
LogId
ElementFirstPass
=
LogId::create
(
"ElementFirstPass"
);
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const
LogId
ElementSecondPass
=
LogId::create
(
"ElementSecondPass"
);
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const
LogId
ElementRenderPass
=
LogId::create
(
"ElementRenderPass"
);
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const
LogId
ElementFirstPass_Refresh
=
LogId::create
(
"ElementFirstPass_Refresh"
);
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const
LogId
Text_Verbose
=
LogId::create
(
"Text_Verbose"
);
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const
LogId
FixedOrderCamera
=
LogId::create
(
"FixedOrderCamera"
);
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const
LogId
TextureState
=
LogId::create
(
"TextureState"
);
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}
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}
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}