Defs.cpp
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1 #include "Defs.hpp"
2 
3 namespace iv
4 {
5 namespace Defs
6 {
7 
8 namespace Log
9 {
10  const LogId Animation_Activations = LogId::create( "Animation_Activations" );
11  const LogId Animation_SystemUpdate = LogId::create( "Animation_SystemUpdate" );
12  const LogId Animation_NodeUpdate = LogId::create( "Animation_NodeUpdate" );
13  const LogId Animation_ConnectorUpdate = LogId::create( "Animation_ConnectorUpdate" );
14  const LogId Animation_Events = LogId::create( "Animation_Events" );
15  const LogId Animation_Summary = LogId::create( "Animation_Summary" );
16 
17  const LogId Render = LogId::create( "Render" );
18  const LogId TransformFeedback = LogId::create( "TransformFeedback" );
19 
20  const LogId ElementRefreshSummary = LogId::create( "ElementRefreshSummary" );
21  const LogId ElementRenderSummary = LogId::create( "ElementRenderSummary" );
22  const LogId ElementFirstPass = LogId::create( "ElementFirstPass" );
23  const LogId ElementSecondPass = LogId::create( "ElementSecondPass" );
24  const LogId ElementRenderPass = LogId::create( "ElementRenderPass" );
25  const LogId ElementFirstPass_Refresh = LogId::create( "ElementFirstPass_Refresh" );
26 
27  const LogId Text_Verbose = LogId::create( "Text_Verbose" );
28 
29  const LogId FixedOrderCamera = LogId::create( "FixedOrderCamera" );
30  const LogId TextureState = LogId::create( "TextureState" );
31 }
32 
33 }
34 }