iv::ShaderScissor Struct Reference
#include <FlatShader.hpp>
Public Member Functions | |
ShaderScissor () | |
ShaderScissor (ShaderScissor const &right) | |
const ShaderScissor & | operator* (ShaderScissor const &right) const |
ShaderScissor & | operator*= (ShaderScissor const &right) |
bool | operator== (ShaderScissor const &right) const |
Public Attributes | |
float4x4 | model |
float3 | size |
bool | enabled |
Detailed Description
Definition at line 32 of file FlatShader.hpp.
Constructor & Destructor Documentation
◆ ShaderScissor() [1/2]
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inline |
Definition at line 39 of file FlatShader.hpp.
◆ ShaderScissor() [2/2]
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inline |
Definition at line 41 of file FlatShader.hpp.
Member Function Documentation
◆ operator*()
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inline |
Definition at line 48 of file FlatShader.hpp.
◆ operator*=()
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inline |
Definition at line 53 of file FlatShader.hpp.
◆ operator==()
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inline |
Definition at line 60 of file FlatShader.hpp.
Member Data Documentation
◆ model
float4x4 iv::ShaderScissor::model |
Definition at line 34 of file FlatShader.hpp.
◆ size
float3 iv::ShaderScissor::size |
Definition at line 35 of file FlatShader.hpp.
◆ enabled
bool iv::ShaderScissor::enabled |
Definition at line 36 of file FlatShader.hpp.
The documentation for this struct was generated from the following file:
- ivorium_graphics/Rendering/FlatShader.hpp