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Dynamics
FixtureAtty.hpp
Go to the documentation of this file.
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/*
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* Copyright (c) 2017 Louis Langholtz https://github.com/louis-langholtz/PlayRho
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef PLAYRHO_DYNAMICS_FIXTUREATTY_HPP
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#define PLAYRHO_DYNAMICS_FIXTUREATTY_HPP
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#include <
PlayRho/Common/Span.hpp
>
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#include <
PlayRho/Dynamics/Fixture.hpp
>
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#include <vector>
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#include <memory>
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namespace
playrho
{
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namespace
d2 {
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class
FixtureAtty
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{
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private
:
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static
auto
GetProxies(
const
Fixture
& fixture)
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{
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return
fixture.
GetProxies
();
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}
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static
void
SetProxies(
Fixture
& fixture, std::unique_ptr<
FixtureProxy
[]> value,
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std::size_t count)
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{
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fixture.SetProxies(std::move(value), count);
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}
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static
void
ResetProxies(
Fixture
& fixture) noexcept
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{
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fixture.ResetProxies();
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}
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static
Fixture
* Create(
Body
& body,
const
FixtureConf
& def,
Shape
shape)
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{
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return
new
Fixture
{&body, def, shape};
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}
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static
void
Delete(
Fixture
*fixture)
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{
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delete
fixture;
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}
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friend
class
World
;
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};
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}
// namespace d2
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}
// namespace playrho
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#endif // PLAYRHO_DYNAMICS_FIXTUREATTY_HPP