playrho::PointStates Struct Reference
Point states. More...
#include <Collision.hpp>
Public Attributes | |
PointState | state1 [MaxManifoldPoints] = {PointState::NullState, PointState::NullState} |
State 1. More... | |
PointState | state2 [MaxManifoldPoints] = {PointState::NullState, PointState::NullState} |
State 2. More... | |
Detailed Description
Point states.
The states pertain to the transition from an old manifold to a new manifold. So state 1 is either persist or remove while state 2 is either add or persist.
Definition at line 49 of file Collision.hpp.
Member Data Documentation
◆ state1
PointState playrho::PointStates::state1[MaxManifoldPoints] = {PointState::NullState, PointState::NullState} |
State 1.
Definition at line 52 of file Collision.hpp.
◆ state2
PointState playrho::PointStates::state2[MaxManifoldPoints] = {PointState::NullState, PointState::NullState} |
State 2.
Definition at line 55 of file Collision.hpp.
The documentation for this struct was generated from the following file:
- Collision/Collision.hpp