Pulley joint definition. More...
#include <PulleyJointConf.hpp>
Public Types | |
using | super = JointBuilder< PulleyJointConf > |
Super type. More... | |
Public Types inherited from playrho::d2::JointBuilder< PulleyJointConf > | |
using | value_type = PulleyJointConf |
Value type. More... | |
using | reference = value_type & |
Reference type. More... | |
Public Member Functions | |
PulleyJointConf () noexcept | |
PulleyJointConf (NonNull< Body * > bodyA, NonNull< Body * > bodyB, const Length2 groundAnchorA, const Length2 groundAnchorB, const Length2 anchorA, const Length2 anchorB) | |
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors. More... | |
PulleyJointConf & | UseRatio (Real v) noexcept |
Uses the given ratio value. More... | |
Public Member Functions inherited from playrho::d2::JointBuilder< PulleyJointConf > | |
PLAYRHO_CONSTEXPR | JointBuilder (JointType t) noexcept |
Initializing constructor. More... | |
PLAYRHO_CONSTEXPR reference | UseBodyA (Body *b) noexcept |
Use value for body A setting. More... | |
PLAYRHO_CONSTEXPR reference | UseBodyB (Body *b) noexcept |
Use value for body B setting. More... | |
PLAYRHO_CONSTEXPR reference | UseCollideConnected (bool v) noexcept |
Use value for collide connected setting. More... | |
PLAYRHO_CONSTEXPR reference | UseUserData (void *v) noexcept |
Use value for user data setting. More... | |
Public Member Functions inherited from playrho::d2::JointConf | |
JointConf ()=delete | |
Deleted default constructor for abstract base class. More... | |
PLAYRHO_CONSTEXPR | JointConf (JointType t) noexcept |
Initializing constructor. More... | |
Public Attributes | |
Length2 | groundAnchorA = Length2{-1_m, +1_m} |
The first ground anchor in world coordinates. This point never moves. More... | |
Length2 | groundAnchorB = Length2{+1_m, +1_m} |
The second ground anchor in world coordinates. This point never moves. More... | |
Length2 | localAnchorA = Length2{-1_m, 0_m} |
The local anchor point relative to body A's origin. More... | |
Length2 | localAnchorB = Length2{+1_m, 0_m} |
The local anchor point relative to body B's origin. More... | |
Length | lengthA = 0_m |
The a reference length for the segment attached to body-A. More... | |
Length | lengthB = 0_m |
The a reference length for the segment attached to body-B. More... | |
Real | ratio = 1 |
The pulley ratio, used to simulate a block-and-tackle. More... | |
Public Attributes inherited from playrho::d2::JointConf | |
JointType | type = JointType::Unknown |
Type of the joint is set automatically for concrete joint types. More... | |
Body * | bodyA = nullptr |
1st attached body. More... | |
Body * | bodyB = nullptr |
2nd attached body. More... | |
bool | collideConnected = false |
Collide connected. More... | |
void * | userData = nullptr |
User data. More... | |
Additional Inherited Members | |
Related Functions inherited from playrho::d2::JointConf | |
void | Set (JointConf &def, const Joint &joint) noexcept |
Sets the joint definition data for the given joint. More... | |
Detailed Description
Pulley joint definition.
This requires two ground anchors, two dynamic body anchor points, and a pulley ratio.
- Examples
- World.cpp.
Definition at line 36 of file PulleyJointConf.hpp.
Member Typedef Documentation
◆ super
Super type.
Definition at line 39 of file PulleyJointConf.hpp.
Constructor & Destructor Documentation
◆ PulleyJointConf() [1/2]
|
inlinenoexcept |
Definition at line 41 of file PulleyJointConf.hpp.
◆ PulleyJointConf() [2/2]
playrho::d2::PulleyJointConf::PulleyJointConf | ( | NonNull< Body * > | bodyA, |
NonNull< Body * > | bodyB, | ||
const Length2 | groundAnchorA, | ||
const Length2 | groundAnchorB, | ||
const Length2 | anchorA, | ||
const Length2 | anchorB | ||
) |
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
Definition at line 29 of file PulleyJointConf.cpp.
Member Function Documentation
◆ UseRatio()
|
inlinenoexcept |
Uses the given ratio value.
Definition at line 76 of file PulleyJointConf.hpp.
Member Data Documentation
◆ groundAnchorA
The first ground anchor in world coordinates. This point never moves.
Definition at line 55 of file PulleyJointConf.hpp.
◆ groundAnchorB
The second ground anchor in world coordinates. This point never moves.
Definition at line 58 of file PulleyJointConf.hpp.
◆ localAnchorA
The local anchor point relative to body A's origin.
Definition at line 61 of file PulleyJointConf.hpp.
◆ localAnchorB
The local anchor point relative to body B's origin.
Definition at line 64 of file PulleyJointConf.hpp.
◆ lengthA
Length playrho::d2::PulleyJointConf::lengthA = 0_m |
The a reference length for the segment attached to body-A.
Definition at line 67 of file PulleyJointConf.hpp.
◆ lengthB
Length playrho::d2::PulleyJointConf::lengthB = 0_m |
The a reference length for the segment attached to body-B.
Definition at line 70 of file PulleyJointConf.hpp.
◆ ratio
Real playrho::d2::PulleyJointConf::ratio = 1 |
The pulley ratio, used to simulate a block-and-tackle.
Definition at line 73 of file PulleyJointConf.hpp.
The documentation for this struct was generated from the following files:
- Dynamics/Joints/PulleyJointConf.hpp
- Dynamics/Joints/PulleyJointConf.cpp