#include <GlfmWindow.hpp>
Definition at line 27 of file GlfmWindow.hpp.
◆ GlfmWindow()
iv::GlfmWindow::GlfmWindow |
( |
GLFMDisplay * |
display | ) |
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◆ ~GlfmWindow()
iv::GlfmWindow::~GlfmWindow |
( |
| ) |
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◆ set_listener()
virtual void iv::GlfmWindow::set_listener |
( |
WindowListener * |
listener | ) |
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overridevirtual |
◆ geometry()
◆ render_target()
◆ gpu_enabled()
virtual bool iv::GlfmWindow::gpu_enabled |
( |
| ) |
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overridevirtual |
◆ input_position()
virtual int2 iv::GlfmWindow::input_position |
( |
Input::Key |
key, |
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int |
device_id |
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) |
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overridevirtual |
Position associated with device specified by key and device_id.
Implements iv::InputSource.
◆ input_value()
virtual float iv::GlfmWindow::input_value |
( |
Input::Key |
key, |
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int |
device_id |
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) |
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overridevirtual |
Value associated with given key, typically this are analog triggers and even joysticks on gamepads.
Implements iv::InputSource.
◆ input_character()
virtual unsigned iv::GlfmWindow::input_character |
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| ) |
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overridevirtual |
The documentation for this class was generated from the following file: