| Add_InputNode(InputNode *node) | iv::Elem | |
| attr_enabled | iv::Elem | |
| attr_hot | iv::LumaButton | |
| attr_overlay | iv::LumaButton | |
| attr_overlayNeutralColor | iv::LumaButton | |
| attr_preblend | iv::TranslucentElem | |
| attr_resizeStage | iv::LumaButton | |
| attr_sufraceNeutralColor | iv::LumaButton | |
| attr_surface | iv::LumaButton | |
| attr_translucent | iv::TranslucentElem | |
| CallColorsChanged() | iv::LumaButton | protected |
| children | iv::VectorChildrenElem< SlotChild > | protected |
| children_dirty | iv::VectorChildrenElem< SlotChild > | protected |
| cm | iv::LumaButton | |
| ColorsChanged(float4 surface, float4 on_surface) | iv::LumaButton | inlineprotectedvirtual |
| createChild(CArgs const &... cargs) | iv::VectorChildrenElem< SlotChild > | |
| createChild_Instance(char const *name, CArgs const &... cargs) | iv::VectorChildrenElem< SlotChild > | |
| DefaultShadowHeightPx | iv::LumaButton | static |
| Elem(Instance *inst) | iv::Elem | |
| iv::elem() | iv::Pickable | |
| iv::elem() const | iv::Pickable | |
| iv::TranslucentElem::elem() | iv::TranslucentElem | |
| iv::TranslucentElem::elem() const | iv::TranslucentElem | |
| elem_childDisconnect(Elem *) override | iv::VectorChildrenElem< SlotChild > | protectedvirtual |
| elem_eachChild(std::function< void(Elem *) > const &) override | iv::VectorChildrenElem< SlotChild > | protectedvirtual |
| elem_getParent() | iv::Elem | |
| elem_getRoot() | iv::Elem | virtual |
| elem_setParent(Elem *) | iv::Elem | |
| enabled(bool val) | iv::Elem | |
| expectedSize | iv::SlotChild | |
| first_pass(ElementRenderer *) | iv::Elem | |
| first_pass_frame_id() | iv::Elem | |
| first_pass_impl(ElementRenderer *) override | iv::LumaButton | protectedvirtual |
| FromLocalSpaceToScreenSpace(float3 local_space) | iv::Elem | |
| FromScreenPlaneToLocalPlane(float2 screen_space) | iv::Elem | |
| FromScreenSpaceToLocalSpace(float3 screen_space) | iv::Elem | |
| hot(ResourcePath) | iv::LumaButton | |
| input | iv::PickableSlot | |
| input_childDisconnect(InputNode *child) override | iv::VectorChildrenElem< SlotChild > | protectedvirtual |
| input_deactivate() | iv::InputNode | |
| input_eachChild(std::function< void(InputNode *) > const &f) override | iv::VectorChildrenElem< SlotChild > | protectedvirtual |
| input_getParent() | iv::InputNode | |
| input_getRoot() | iv::InputNode | virtual |
| input_position_local() | iv::PickableSlot | |
| input_process(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace) | iv::InputNode | inlineprotectedvirtual |
| input_setParent(InputNode *) | iv::InputNode | |
| input_treeRefresh() | iv::InputNode | |
| input_trigger_process(InputRoot *root, Input::DeviceKey key) | iv::InputNode | inlineprotectedvirtual |
| input_trigger_visit(InputRoot *root, Input::DeviceKey key) | iv::InputNode | |
| input_visit(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace) | iv::InputNode | |
| inputEnabled(bool) | iv::InputNode | |
| inputEnabled() | iv::InputNode | |
| InputNode(Instance *inst) | iv::InputNode | |
| iv::instance() const | iv::Slot | |
| iv::VectorChildrenElem< SlotChild >::instance() const | iv::Elem | |
| iv::SlotChild::instance() const | iv::SlotChild | |
| iv::LumaListener::instance() const | iv::LumaListener | |
| LumaButton(Instance *inst, LumaStyleId style=LumaStyleId()) | iv::LumaButton | |
| LumaListener(Instance *inst, LumaStyleId) | iv::LumaListener | |
| LumaStyleChanged(LumaStyle const &) override | iv::LumaButton | protectedvirtual |
| modelTransform | iv::Elem | |
| overlay(ResourcePath) | iv::LumaButton | |
| overlayNeutralColor(std::optional< float4 >) | iv::LumaButton | |
| pickable | iv::PickableSlot | protected |
| Pickable(Elem *elem) | iv::Pickable | |
| pickable_elem(Pickable *pickable) | iv::PickableSlot | |
| PickableSlot(Instance *inst) | iv::PickableSlot | |
| picking_test(int2 input_pos) override | iv::SlotChild | virtual |
| picking_test_pixel_perfect(float2 local_pos) | iv::SlotChild | inlinevirtual |
| position_test(int2 input_pos) override | iv::PickableSlot | protectedvirtual |
| preblend(float4 val) | iv::LumaButton | |
| preferredSize | iv::SlotChild | |
| pushChild(SlotChild *) | iv::VectorChildrenElem< SlotChild > | |
| quiet(bool) | iv::Elem | |
| quiet() const | iv::Elem | |
| Remove_InputNode(InputNode *node) | iv::Elem | |
| removeChild(SlotChild *) | iv::VectorChildrenElem< SlotChild > | |
| resizeStage(FlatShader::ResizeStage) | iv::LumaButton | |
| scissor | iv::Elem | |
| second_pass(ElementRenderer *) | iv::Elem | |
| second_pass_frame_id() | iv::Elem | |
| second_pass_impl(ElementRenderer *) override | iv::Slot | protectedvirtual |
| size | iv::SlotChild | |
| Slot(Instance *) | iv::Slot | |
| SlotChild(Elem *elem) | iv::SlotChild | |
| iv::status(iv::TableDebugView *view) | iv::Slot | |
| iv::TranslucentElem::status(iv::TableDebugView *view) | iv::TranslucentElem | |
| style() const | iv::LumaListener | |
| style_id() const | iv::LumaListener | |
| sufraceNeutralColor(std::optional< float4 >) | iv::LumaButton | |
| surface(ResourcePath) | iv::LumaButton | |
| surface_slot | iv::LumaButton | protected |
| translucent(bool val) | iv::LumaButton | |
| TranslucentElem(Elem *elem) | iv::TranslucentElem | |
| VectorChildrenElem(Instance *inst) | iv::VectorChildrenElem< SlotChild > | |
| ~Elem() | iv::Elem | |
| ~InputNode() | iv::InputNode | |
| ~LumaListener() | iv::LumaListener | |
| ~VectorChildrenElem() | iv::VectorChildrenElem< SlotChild > | |