Text with theme-defined font and color. More...

#include <LumaText.hpp>

Public Member Functions

 LumaText (Instance *inst, LumaStyleId style_id=LumaStyleId(), bool monospace=false)
 
- Public Member Functions inherited from iv::Text
 Text (Instance *inst)
 
void status (iv::TableDebugView *view)
 
Textenabled (bool)
 
Textpreblend (float4 val)
 
Texttranslucent (bool val)
 
Texttext (std::string const &)
 
Textfont (ResourcePath const &)
 
TextfontSize (float)
 
Textcolor (float4)
 
Textfont_DVar (DVarIdT< ResourcePath > id)
 
Instanceinstance () const
 
- Public Member Functions inherited from iv::Elem
 Elem (Instance *inst)
 
 ~Elem ()
 
void status (iv::TableDebugView *view)
 
Instanceinstance () const
 
void elem_setParent (Elem *)
 
Elemelem_getParent ()
 
virtual Cameraelem_getRoot ()
 
virtual void elem_eachChild (std::function< void(Elem *) > const &)
 
virtual void elem_childDisconnect (Elem *)
 
void first_pass (ElementRenderer *)
 
void second_pass (ElementRenderer *)
 
unsigned first_pass_frame_id ()
 
unsigned second_pass_frame_id ()
 
Elemenabled (bool val)
 
void quiet (bool)
 
bool quiet () const
 
float3 FromLocalSpaceToScreenSpace (float3 local_space)
 
float3 FromScreenSpaceToLocalSpace (float3 screen_space)
 
float2 FromScreenPlaneToLocalPlane (float2 screen_space)
 
void Add_InputNode (InputNode *node)
 
void Remove_InputNode (InputNode *node)
 
- Public Member Functions inherited from iv::InputNode
 InputNode (Instance *inst)
 
 ~InputNode ()
 
Instanceinstance () const
 
void status (iv::TableDebugView *view)
 
void inputEnabled (bool)
 
bool inputEnabled ()
 
void quiet (bool)
 
bool quiet () const
 
void input_deactivate ()
 
void input_treeRefresh ()
 
void input_setParent (InputNode *)
 
InputNodeinput_getParent ()
 
virtual InputRootinput_getRoot ()
 
bool input_trigger_visit (InputRoot *root, Input::DeviceKey key)
 
bool input_visit (InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace)
 
- Public Member Functions inherited from iv::TextSegment
 TextSegment (Elem *elem)
 
Instanceinstance () const
 
Elemelem ()
 
const Elemelem () const
 
- Public Member Functions inherited from iv::TranslucentElem
 TranslucentElem (Elem *elem)
 
void status (iv::TableDebugView *view)
 
Elemelem ()
 
const Elemelem () const
 
TranslucentElempreblend (float4 val)
 
TranslucentElemtranslucent (bool val)
 
- Public Member Functions inherited from iv::LumaListener
 LumaListener (Instance *inst, LumaStyleId)
 
 ~LumaListener ()
 
Instanceinstance () const
 
LumaStyleId style_id () const
 
const LumaStylestyle () const
 

Public Attributes

ClientMarker cm
 
- Public Attributes inherited from iv::Text
ClientMarker cm
 
DirtyAttr< std::string > attr_text
 
DirtyAttr< ResourcePathattr_font
 
DirtyAttr< float > attr_fontSize
 
DirtyAttr< float4attr_color
 
- Public Attributes inherited from iv::Elem
ClientMarker cm
 
DirtyAttr< bool > attr_enabled
 
DirtyAttr< float4x4modelTransform
 
DirtyAttr< ShaderScissorscissor
 
- Public Attributes inherited from iv::InputNode
ClientMarker cm
 
- Public Attributes inherited from iv::TextSegment
ClientMarker cm
 
bool geometry_dirty
 
DirtyAttr< FontMesh::Locationlocation
 
- Public Attributes inherited from iv::TranslucentElem
ClientMarker cm
 
DirtyAttr< float4attr_preblend
 Enables blending in fragment shader - blends into a fixed color rather than into the current content of framebuffer. This allows us to emulate blending in static scenes without requiring specific draw order. More...
 
DirtyAttr< bool > attr_translucent
 Item will be drawn as translucent - enables blending and draws after all opaque elements sorted by depth with other translucent objects. More...
 
- Public Attributes inherited from iv::LumaListener
ClientMarker cm
 

Protected Member Functions

virtual void LumaStyleChanged (LumaStyle const &) override
 
- Protected Member Functions inherited from iv::Text
virtual void first_pass_impl (ElementRenderer *) override
 
virtual void second_pass_impl (ElementRenderer *) override
 
- Protected Member Functions inherited from iv::Elem
virtual void input_childDisconnect (InputNode *) override
 
virtual void input_eachChild (std::function< void(InputNode *) > const &) override
 
- Protected Member Functions inherited from iv::InputNode
virtual bool input_trigger_process (InputRoot *root, Input::DeviceKey key)
 
virtual void input_process (InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace)
 

Detailed Description

Text with theme-defined font and color.

Text implementation that automatically sets font and color according to current LumaStyle theme. This needs to be put into a TextLayout to be usable in a scene graph.

Definition at line 16 of file LumaText.hpp.

Constructor & Destructor Documentation

◆ LumaText()

iv::LumaText::LumaText ( Instance inst,
LumaStyleId  style_id = LumaStyleId(),
bool  monospace = false 
)

Definition at line 6 of file LumaText.cpp.

Member Function Documentation

◆ LumaStyleChanged()

void iv::LumaText::LumaStyleChanged ( LumaStyle const &  style)
overrideprotectedvirtual

Implements iv::LumaListener.

Definition at line 16 of file LumaText.cpp.

Member Data Documentation

◆ cm

ClientMarker iv::LumaText::cm

Definition at line 19 of file LumaText.hpp.


The documentation for this class was generated from the following files: