Add_InputNode(InputNode *node) | iv::Elem | |
attr_enabled | iv::Elem | |
attr_hot | iv::LumaButton | |
attr_overlay | iv::LumaButton | |
attr_overlayNeutralColor | iv::LumaButton | |
attr_preblend | iv::TranslucentElem | |
attr_resizeStage | iv::LumaButton | |
attr_sufraceNeutralColor | iv::LumaButton | |
attr_surface | iv::LumaButton | |
attr_translucent | iv::TranslucentElem | |
CallColorsChanged() | iv::LumaButton | protected |
children | iv::VectorChildrenElem< SlotChild > | protected |
children_dirty | iv::VectorChildrenElem< SlotChild > | protected |
cm | iv::Rectangle_LumaButton | |
ColorsChanged(float4 surface, float4 on_surface) override | iv::Rectangle_LumaButton | protectedvirtual |
createChild(CArgs const &... cargs) | iv::VectorChildrenElem< SlotChild > | |
createChild_Instance(char const *name, CArgs const &... cargs) | iv::VectorChildrenElem< SlotChild > | |
DefaultShadowHeightPx | iv::LumaButton | static |
Elem(Instance *inst) | iv::Elem | |
iv::elem() | iv::Pickable | |
iv::elem() const | iv::Pickable | |
iv::TranslucentElem::elem() | iv::TranslucentElem | |
iv::TranslucentElem::elem() const | iv::TranslucentElem | |
elem_childDisconnect(Elem *) override | iv::VectorChildrenElem< SlotChild > | protectedvirtual |
elem_eachChild(std::function< void(Elem *) > const &) override | iv::VectorChildrenElem< SlotChild > | protectedvirtual |
elem_getParent() | iv::Elem | |
elem_getRoot() | iv::Elem | virtual |
elem_setParent(Elem *) | iv::Elem | |
enabled(bool val) | iv::Elem | |
expectedSize | iv::SlotChild | |
first_pass(ElementRenderer *) | iv::Elem | |
first_pass_frame_id() | iv::Elem | |
first_pass_impl(ElementRenderer *) override | iv::LumaButton | protectedvirtual |
FromLocalSpaceToScreenSpace(float3 local_space) | iv::Elem | |
FromScreenPlaneToLocalPlane(float2 screen_space) | iv::Elem | |
FromScreenSpaceToLocalSpace(float3 screen_space) | iv::Elem | |
hot(ResourcePath) | iv::LumaButton | |
input | iv::PickableSlot | |
input_childDisconnect(InputNode *child) override | iv::VectorChildrenElem< SlotChild > | protectedvirtual |
input_deactivate() | iv::InputNode | |
input_eachChild(std::function< void(InputNode *) > const &f) override | iv::VectorChildrenElem< SlotChild > | protectedvirtual |
input_getParent() | iv::InputNode | |
input_getRoot() | iv::InputNode | virtual |
input_position_local() | iv::PickableSlot | |
input_process(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace) | iv::InputNode | inlineprotectedvirtual |
input_setParent(InputNode *) | iv::InputNode | |
input_treeRefresh() | iv::InputNode | |
input_trigger_process(InputRoot *root, Input::DeviceKey key) | iv::InputNode | inlineprotectedvirtual |
input_trigger_visit(InputRoot *root, Input::DeviceKey key) | iv::InputNode | |
input_visit(InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace) | iv::InputNode | |
inputEnabled(bool) | iv::InputNode | |
inputEnabled() | iv::InputNode | |
InputNode(Instance *inst) | iv::InputNode | |
iv::instance() const | iv::Slot | |
iv::VectorChildrenElem< SlotChild >::instance() const | iv::Elem | |
iv::SlotChild::instance() const | iv::SlotChild | |
iv::LumaListener::instance() const | iv::LumaListener | |
LumaButton(Instance *inst, LumaStyleId style=LumaStyleId()) | iv::LumaButton | |
LumaListener(Instance *inst, LumaStyleId) | iv::LumaListener | |
LumaStyleChanged(LumaStyle const &) override | iv::LumaButton | protectedvirtual |
modelTransform | iv::Elem | |
overlay(ResourcePath) | iv::LumaButton | |
overlayNeutralColor(std::optional< float4 >) | iv::LumaButton | |
Pickable(Elem *elem) | iv::Pickable | |
pickable | iv::PickableSlot | protected |
pickable_elem(Pickable *pickable) | iv::PickableSlot | |
PickableSlot(Instance *inst) | iv::PickableSlot | |
picking_test(int2 input_pos) override | iv::SlotChild | virtual |
picking_test_pixel_perfect(float2 local_pos) | iv::SlotChild | inlinevirtual |
position_test(int2 input_pos) override | iv::PickableSlot | protectedvirtual |
preblend(float4 val) | iv::LumaButton | |
preferredSize | iv::SlotChild | |
pushChild(SlotChild *) | iv::VectorChildrenElem< SlotChild > | |
quiet(bool) | iv::Elem | |
quiet() const | iv::Elem | |
Rectangle_LumaButton(iv::Instance *inst, ResourcePath const &icon, char const *label, LumaStyleId style_id=LumaStyleId()) | iv::Rectangle_LumaButton | |
Remove_InputNode(InputNode *node) | iv::Elem | |
removeChild(SlotChild *) | iv::VectorChildrenElem< SlotChild > | |
resizeStage(FlatShader::ResizeStage) | iv::LumaButton | |
scissor | iv::Elem | |
second_pass(ElementRenderer *) | iv::Elem | |
second_pass_frame_id() | iv::Elem | |
second_pass_impl(ElementRenderer *) override | iv::Slot | protectedvirtual |
size | iv::SlotChild | |
Slot(Instance *) | iv::Slot | |
SlotChild(Elem *elem) | iv::SlotChild | |
iv::status(iv::TableDebugView *view) | iv::Slot | |
iv::TranslucentElem::status(iv::TableDebugView *view) | iv::TranslucentElem | |
style() const | iv::LumaListener | |
style_id() const | iv::LumaListener | |
sufraceNeutralColor(std::optional< float4 >) | iv::LumaButton | |
surface(ResourcePath) | iv::LumaButton | |
surface_slot | iv::LumaButton | protected |
translucent(bool val) | iv::LumaButton | |
TranslucentElem(Elem *elem) | iv::TranslucentElem | |
VectorChildrenElem(Instance *inst) | iv::VectorChildrenElem< SlotChild > | |
~Elem() | iv::Elem | |
~InputNode() | iv::InputNode | |
~LumaListener() | iv::LumaListener | |
~VectorChildrenElem() | iv::VectorChildrenElem< SlotChild > | |