comp::Entity2D_SimpleView_Item Class Reference
#include <Entity2D_SimpleView.hpp>
Public Attributes | |
iv::ClientMarker | cm |
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ClientMarker | cm |
DirtyAttr< float3 > | attr_position |
DirtyAttr< floatQuat > | attr_rotation |
DirtyAttr< float3 > | attr_scale |
DirtyAttr< float4x4 > | attr_deformation |
DirtyAttr< float3 > | attr_outerAnchor |
DirtyAttr< float3 > | attr_innerAnchor |
DirtyAttr< bool > | attr_propagateSize |
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ClientMarker | cm |
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ClientMarker | cm |
DirtyAttr< bool > | attr_enabled |
DirtyAttr< float4x4 > | modelTransform |
DirtyAttr< ShaderScissor > | scissor |
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ClientMarker | cm |
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ClientMarker | cm |
DirtyAttr< float3 > | expectedSize |
DirtyAttr< float3 > | preferredSize |
DirtyAttr< float3 > | size |
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ClientMarker | cm |
Additional Inherited Members | |
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virtual void | first_pass_impl (ElementRenderer *er) override |
virtual void | second_pass_impl (ElementRenderer *er) override |
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virtual void | elem_eachChild (std::function< void(Elem *) > const &) override |
virtual void | elem_childDisconnect (Elem *) override |
virtual void | input_eachChild (std::function< void(InputNode *) > const &f) override |
virtual void | input_childDisconnect (InputNode *child) override |
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virtual void | input_childDisconnect (InputNode *) override |
virtual void | input_eachChild (std::function< void(InputNode *) > const &) override |
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virtual bool | input_trigger_process (InputRoot *root, Input::DeviceKey key) |
virtual void | input_process (InputRoot *root, Input::DeviceKey key, bool &press, bool &real, bool &offspace) |
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DirtyAttr< SlotChild * > | child |
Detailed Description
Definition at line 13 of file Entity2D_SimpleView.hpp.
Constructor & Destructor Documentation
◆ Entity2D_SimpleView_Item()
comp::Entity2D_SimpleView_Item::Entity2D_SimpleView_Item | ( | iv::Instance * | inst | ) |
Definition at line 6 of file Entity2D_SimpleView.cpp.
Member Data Documentation
◆ cm
iv::ClientMarker comp::Entity2D_SimpleView_Item::cm |
Definition at line 16 of file Entity2D_SimpleView.hpp.
The documentation for this class was generated from the following files:
- iv_components/Entity2D/Entity2D_SimpleView.hpp
- iv_components/Entity2D/Entity2D_SimpleView.cpp