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PlayRho.hpp
Go to the documentation of this file.
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/*
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* Original work Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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* Modified work Copyright (c) 2017 Louis Langholtz https://github.com/louis-langholtz/PlayRho
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef PLAYRHO_PLAYRHO_HPP
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#define PLAYRHO_PLAYRHO_HPP
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// These include files constitute the main PlayRho API
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#include <
PlayRho/Common/Settings.hpp
>
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#include <
PlayRho/Collision/Shapes/DiskShapeConf.hpp
>
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#include <
PlayRho/Collision/Shapes/EdgeShapeConf.hpp
>
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#include <
PlayRho/Collision/Shapes/ChainShapeConf.hpp
>
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#include <
PlayRho/Collision/Shapes/PolygonShapeConf.hpp
>
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#include <
PlayRho/Collision/Shapes/MultiShapeConf.hpp
>
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#include <
PlayRho/Collision/Collision.hpp
>
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#include <
PlayRho/Collision/Manifold.hpp
>
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#include <
PlayRho/Collision/WorldManifold.hpp
>
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#include <
PlayRho/Collision/Distance.hpp
>
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#include <
PlayRho/Collision/DistanceProxy.hpp
>
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#include <
PlayRho/Dynamics/Body.hpp
>
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#include <
PlayRho/Dynamics/BodyConf.hpp
>
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#include <
PlayRho/Dynamics/Fixture.hpp
>
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#include <
PlayRho/Dynamics/WorldCallbacks.hpp
>
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#include <
PlayRho/Dynamics/StepConf.hpp
>
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#include <
PlayRho/Dynamics/World.hpp
>
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#include <
PlayRho/Dynamics/Contacts/Contact.hpp
>
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#include <
PlayRho/Dynamics/Joints/DistanceJoint.hpp
>
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#include <
PlayRho/Dynamics/Joints/FrictionJoint.hpp
>
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#include <
PlayRho/Dynamics/Joints/GearJoint.hpp
>
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#include <
PlayRho/Dynamics/Joints/MotorJoint.hpp
>
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#include <
PlayRho/Dynamics/Joints/TargetJoint.hpp
>
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#include <
PlayRho/Dynamics/Joints/PrismaticJoint.hpp
>
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#include <
PlayRho/Dynamics/Joints/PulleyJoint.hpp
>
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#include <
PlayRho/Dynamics/Joints/RevoluteJoint.hpp
>
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#include <
PlayRho/Dynamics/Joints/RopeJoint.hpp
>
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#include <
PlayRho/Dynamics/Joints/WeldJoint.hpp
>
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#include <
PlayRho/Dynamics/Joints/WheelJoint.hpp
>
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#endif // PLAYRHO_PLAYRHO_HPP